Item affixes in Diablo 4

How do Diablo 4 affixes work?

Affix tiers

Diablo 4 items have 3 tiers of affixes:

The Legendary Gloves below have 4 Regular affixes and 1 Legendary affix (star icon):

Diablo 4 Legendary Gloves
Example of affixes on a Legendary item

Number of affixes per item rarity

Depending on an item's rarity, an item can have between 0 and 5 affixes:

Rarity Affixes Trade
Normal 0 Yes
Magic 1 Yes
Rare 3 Yes
Legendary 5 (1 Leg.) No
Unique 5 (1 Uniq.) No
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Diablo 4 SteelSeries hardware
D4 Aerox 5 Mouse SteelSeries Aerox 5 Wireless Diablo 4 mouse
D4 Arctis Nova 7 SteelSeries Arctis Nova 7 Diablo 4 headset
D4 QcK Mousepad SteelSeries QcK Diablo 4 gaming surface
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List of Diablo 4 Regular affixes

Offensive Regular affixes

Attack Speed affixes

  • +x% Attack Speed
  • +x% [Skill] Attack Speed
  • +x% [Power] Attack Speed
  • +x% [Minion] Attack Speed
  • +x Attack Speed while Fortified
  • +x% Attack Speed for x Seconds after Dodging an Attack
  • +x% Weapon Speed

Critical Strike affixes

  • +x% Critical Strike Chance
  • +x% Critical Strike Chance to Close Enemies
  • +x% Critical Strike Chance to Distant Enemies
  • +x% Critical Strike Chance to Crowd Controlled Enemies
  • +x% Critical Strike Chance to [Crowd Control type] Enemies
  • +x% Critical Strike Chance to Injured Enemies
  • +x% Critical Strike Chance to Vulnerable Enemies
  • +x% Critical Strike Chance with [Damage type] Damage
  • +x% Critical Strike Chance with [Damage type] Damage Against Elite Enemies
  • +x% Critical Strike Chance with [Skill]
  • +x% Critical Strike Chance with [Skill category] Skills
  • +x% Critical Strike Chance with [Weapon type]
  • +x% Critical Strike Damage
  • +x% Critical Strike Damage to Close Enemies
  • +x% Critical Strike Damage to Distant Enemies
  • +x% Critical Strike Damage to Crowd Controlled Enemies
  • +x% Critical Strike Damage to [Crowd Control type] Enemies
  • +x% Critical Strike Damage to Vulnerable Enemies
  • +x% Critical Strike Damage with [Skill]
  • +x% Critical Strike Damage with [Skill Category] Skills
  • +x% Critical Strike Damage with [Power]
  • +x% Critical Strike Damage with [Weapon type]
  • +x% Non-Physical Critical Strike Damage

Conditional Damage affixes

  • +x% Damage while Healthy
  • +x% Damage to Close Enemies
  • +x% Damage to Distant Enemies
  • +x% Damage to Elite Enemies
  • +x% Damage to Healthy Enemies
  • +x% Damage to Injured Enemies
  • +x% Damage to [Enemy type] Enemies
  • +x% Damage while Fortified
  • +x% Damage while Standing Still
  • +x% Damage with [Weapon type]
  • +x% Damage to Enemies Affected by [Skill]
  • +x% Damage to Crowd Controlled Enemies
  • +x% Damage to [Crowd Control type] Enemies
  • +x% Damage with Skills that Swap to New Weapons
  • +x% Damage while [Power]
  • +x% Damage while Shapeshifted
  • +x% Damage while in [Shapeshifted type] Form
  • +x% [Damage type] Damage
  • +x% [Damage type] Damage Over Time Duration
  • +x% [Damage type] Damage to Elite Enemies
  • +x% Damage for x Seconds after Dodging an Attack
  • +x% Main Hand Weapon Damage
  • +x% Damage for x Seconds after Picking Up a Blood Orb
  • +x% Damage for x Seconds after Killing An Elite Enemy

Crowd Control affixes

Damage affixes

  • + Damage
  • +x% Damage
  • +x Weapon Damage
  • +x% Weapon Damage
  • +x% Damage Over Time
  • +x% Melee Damage
  • +x% Non-Physical Damage
  • +x% Physical Damage
  • +x% Ranged Damage
  • +x% Cold Damage
  • +x% Fire Damage
  • +x% Lightning Damage
  • +x% Poison Damage
  • +x% Shadow Damage

Necromancer Minion affixes

  • +x% Minion Damage
  • +x% Damage from [Minion]
  • +x% Damage while [Minion] is Active
  • +x% [Minion] Attack Speed
  • +x% Minion Movement Speed
  • +x% Bonus Stats Inherited by [Minion]
  • [Minion] Inherit +x% of Your Thorns
  • +x% Chance per Hit to gain [Power]
  • +x% Damage for Each Other Minion Attacking the Enemy
  • +x% Damage for x Seconds After Being Summoned
  • +x% Damage while no Other Minions are Attacking the Enemy

Overpower affixes

  • +x% Overpower Chance
  • +x% Overpower Damage
  • +x% Overpower Damage with [Weapon type]
  • +x% Overpower Damage with [Skill]
  • +x% Overpower Damage with [Skill Category] Skills

Primary Stat affixes

Power affixes

  • +x% [Power] Damage
  • +x% [Power] Duration
  • x% Cooldown Reduction
  • x% [Power] Cooldown Reduction
  • x% [Power] Cooldown Reduction
  • x [Power] Resource Cost Reduction
  • x% [Power] Resource Cost Reduction

Skill affixes

  • +x Rank to All Skills
  • +x Rank to [Skill]
  • +x Rank to [Skill Category] Skills
  • +x% Skill Duration
  • +x% [Skill] Damage
  • +x% [Skill Category] Skills Damage
  • +x% Skill Cooldown Reduction
  • +x% Skill Resource Cost Reduction
  • +x Critical Strike Chance for [Skill Category] Skills
  • +x Critical Strike Damage from [Skill Category] Skills
  • +x% Damage to Enemies Affected by [Skill Category] Skills
  • +x% Overpower Damage for [Skill Category] Skills

Vulnerable affixes

  • +% Vulnerable Damage
  • +x% Critical Strike Damage to Vulnerable Enemies
  • +x% Critical Strike Chance Against Vulnerable Enemies
  • +x% Damage to Vulnerable Enemies with [Skill Category] Skills
  • Lucky Hit: Up to x% Chance to Make Your Enemy Vulnerable for x Seconds
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Defensive Regular affixes

Armor affixes

  • +x Armor
  • +x% Total Armor
  • +x% Total Armor while in Werebear Form
  • +x% Total Armor while in Werewolf Form
  • +x Mount Armor

Crowd Control affixes

Barrier affixes

  • +x% Barrier Potency
  • +x% Barrier Generation
  • +x% Barrier from Ice Armor
  • +x Life as Barrier on Kill
  • x% Damage Reduction while You Have a Barrier
  • While Injured Your Potion also Grants x% Maximum Life as Barrier

Damage Reduction affixes

  • x% Damage Reduction
  • x% Close Damage Reduction
  • x% Distant Damage Reduction
  • x% Elite Damage Reduction
  • +x% Block Chance
  • x% Blocked Damage Reduction
  • x% Damage Reduction while Evading
  • x% Damage Reduction while Fortified
  • x% Damage Reduction while Healthy
  • x% Damage Reduction while Injured
  • x% Damage Reduction while Standing Still
  • x% Damage Reduction while Control Impaired
  • x% Damage Reduction from Close Enemies
  • x% Damage Reduction from Distant Enemies
  • x% Damage Reduction from Elite Enemies
  • x% Damage Reduction from Vulnerable Enemies
  • x% Damage Reduction from [Crowd Controlled type] Enemies
  • x% Damage Reduction from Enemies that are [Enemy type]
  • x% Damage Reduction from Enemies Affected by [Skill]
  • x% Damage Reduction for x Seconds after Killing an Elite Enemy
  • x% Damage Reduction while You Have a Barrier
  • x% Damage Absorption from Ice Armor
  • x% Damage Taken Over Time Reduction
  • x% [Damage type] Damage Taken Over Time Reduction
  • x% Reduced Damage from Elites, Bosses, and Players
  • x% Chance to Ignore Damage Taken
  • Damage Immunity

Dodge affixes

  • +x% Dodge Chance
  • +x% Dodge Chance while Evading
  • +x% Dodge Chance Against Close Enemies
  • +x% Dodge Chance Against Distant Enemies
  • +x% Dodge Chance Against Enemies that are [Enemy type]

Evade affixes

  • +x Max Evade Charges
  • +x% Dodge Chance while Evading
  • x% Damage Reduction while Evading
  • Evade Briefly Grants x% Movement Speed
  • Attacks Reduce Evade's Cooldown by x Seconds

Fortify affixes

  • +x% Bonus Fortify
  • +x% Fortify Generation
  • +x% Damage Reduction while Fortified
  • +x% Chance when Struck to Fortify for x Life

Healing affixes

  • +x% Healing
  • +x% Healing Received
  • +x Healing Over Time
  • +x% Healing Over Time
  • +x Potion Charges
  • +x% Potion Healing
  • +x% Potion Healing Speed
  • +x% Potion Drop Rate
  • +x% Potion Reduced Cooldown
  • +x% Heal on Elite, Boss, or Player Kill
  • Your Potion also Grants x Seconds of Unstoppable
  • Your Potion also Grants x% Maximum Life as Barrier
  • Your Potion also Restores x% of [Resource type]
  • +x% Blood Orb Healing
  • Lucky Hit: +x% Chance to Heal x
  • Lucky Hit: Up to a 5% Chance to Heal +x Life
  • While Injured Your Potion Also Grants +x% Maximum Life as Barrier
  • While Injured Your Potion Also Restores +x% [Resource type]
  • While Injured Your Potion Also Grants +x% Movement Speed for x Seconds

Life affixes

  • +x% Life
  • +x Maximum Life
  • +x% Maximum Life
  • +x Life on Kill
  • +x% Life on Kill
  • +x Life on Elite Kill
  • Restores x Life
  • +x Life Regeneration per Second
  • +x Life Regeneration per Second while Out of Combat
  • +x Life Regeneration while Not Damaged Recently
  • +x% Life Steal
  • +x% of Damage Dealt is Converted to Life
  • Lucky Hit: Up to a 5% Chance to Restore x Life

Necromancer Minion Defense affixes

  • +x% [Minion] Armor
  • +x% Armor on [Minion]
  • +x Armor while [Minion] are Active
  • +x% Bonus Armor while [Minion] are Active
  • +x% Total Armor while [Minion] are Active
  • +x% Minion Life
  • +x% [Minion] Maximum Life
  • +x% [Minion] Resistance to All Elements
  • +x% Damage Reduction to Your Minions
  • +x% Increased Resistances for [Minion]
  • Minions Inherit +x% of Your Stats

Resistances affixes

  • +x% Resistance to All Elements
  • +x% Cold Resistance
  • +x% Fire Resistance
  • +x% Lightning Resistance
  • +x% Poison Resistance
  • +x% Shadow Resistance

Thorns affixes

  • +x Thorns
  • [Minion] Inherit +x% of Your Thorns
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Miscellaneous affixes

Crafting affixes

Damage Taken affixes

  • +x% Damage Taken from Close Enemies
  • +x% Damage Taken from Distant Enemies
  • +x% Damage Taken while Standing Still

Equipment affixes

  • -x% Requirements
  • Level Requirement Reduced by x
  • +x Empty Socket
  • +x% Gem Strength in this Item
  • +x% Sell Value
  • Highly Salvageable
  • Ignores Durability Loss

Experience affixes

  • +x% Bonus Experience
  • +x% Bonus Experience from Elite Enemies
  • x Experience on Kill

Gold affixes

  • +x% Gold Drop Rate
  • +x% Extra Gold from Monsters
  • +x Pickup Radius

Lucky Hit affixes

  • +x% Lucky Hit Chance
  • +x% Lucky Hit Chance with [Skill]
  • +x% Lucky Hit Chance while You Have a Barrier
  • +x% Lucky Hit Chance with [Damage type] Damage
  • Lucky Hit: +x% Immobilized Chance
  • Lucky Hit: +x% Slow Chance
  • Lucky Hit: +x% Slow Chance on Critical Hit
  • Lucky Hit: +x% Stun Chance
  • Lucky Hit: +x% Stun Chance on Critical Hit
  • Lucky Hit: +x% Chance to Heal
  • Lucky Hit: Up to 5% Chance to Absorb x Life
  • Lucky Hit: Up to 5% Chance to Deal x Damage
  • Lucky Hit: Up to x% Chance to Knockback
  • Lucky Hit: Up to a 5% Chance to Heal +x Life
  • Lucky Hit: Up to a 5% Chance to Restore +x% [Resource type]
  • Lucky Hit: Critical Strikes Have up to a +x% Chance to [Power]
  • Lucky Hit: +x% Chance to Execute Injured Non-Elite Enemies
  • Lucky Hit: Up to x% Chance to Make Your Enemy Vulnerable for x Seconds
  • Lucky Hit: Up to a x% Chance to Deal x% Bleeding Damage over x Seconds
  • Lucky Hit: Critical Strikes From Your Minions Have up to a 5% Chance to Reduce Enemy Damage Dealt by [Enemy] for x Seconds

Movement Speed affixes

  • +x% Movement Speed
  • +x% Minion Movement Speed
  • +x% Companion Movement Speed
  • Evade Briefly Grants x% Movement Speed
  • +x% Movement Speed for x Seconds After Killing an Elite Enemy Kill
  • Increases Movement Speed for x Seconds. Effect Ends if You Deal or Receive Damage.
  • While Injured Your Potion Also Grants +x% Movement Speed for x Seconds

Other affixes

  • +x% Harmful Effect Duration
  • +x% Helpful Effect Duration
  • Imbuement Potency
  • Immune to Stagger
  • +x% Pierce Chance
  • x Shield Block
  • +x% Shrine Buff Duration
  • Reduces the Arm Time of Your Trap Skills by x Seconds

Resource affixes

  • +x Maximum [Resource type]
  • +x% Maximum [Resource type]
  • +x% [Resource type] Generation
  • x% Cooldown Reduction for [Skill Category] Skills
  • +x% Increased Duration to [Skill Category] Skills
  • +x% [Resource type] Stolen per Hit
  • x% Resource Cost Reduction
  • x% Resource Cost Reduction for [Skill Category] Skills
  • +x% Resource Regeneration
  • +x% Resource Regeneration from [Power]
  • +x% Resource Regeneration from [Skill]
  • +x [Resource type] on Critical Strike
  • +x [Resource type] on Kill
  • +x% Resource Regeneration per Second
  • +x% [Resource type] Regeneration per Second
  • Your Potion also Restores x% of [Resource type]
  • Resore x% of Damage Dealt as [Resource type]
  • +x% [Resource type] per Percentage of Maximum Life Lost when Damaged
  • While Injured Your Potion Also Restores +x% [Resource type]
  • Lucky Hit: Up to a 5% Chance to Restore +x% [Resource type]
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List of Diablo 4 Legendary affixes

See the full list of Legendary affixes at our guide on: Page icon svg Legendary Aspects.

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List of Diablo 4 Unique affixes

Each Unique item has 1 static Unique affix. These items are so powerful that players will center builds around them.

Unique item affixes for all Classes

Affix Item ▲
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32-50] Fury. This cannot happen more than once every 30 seconds. Andariel's Visage
Lucky Hit: When you Critically Strike an enemy, you have up to a 100% chance to Fear and Slow them by [40.0-75.0%] for 4 seconds. Butcher's Cleaver
Lucky Hit: Up to a x% chance to deal 825 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. Doombringer
Your attacks randomly deal 1% to 200-300% of their normal damage. Fists of Fate
Lucky Hit: Up to a [15.0-25.0%] chance to Freeze enemies for 2 seconds. Frostburn
Increase your Critical Strike Damage by [60.0-100.0%]x. The other properties on this weapon can roll higher than normal. The Grandfather
Gain [10.0-20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills. Harlequin Crest
Gain 30% Maximum Resource. In addition, when you take damage, drain [3-8] Resource for every 1% of Life you would have lost instead. Melted Heart of Selig
If a Core Skill hits 5 or more enemies, [20.0-40.0%] of the Resource cost is refunded. Mother's Embrace
You leave behind a trail of frost that Chills enemies. You deal [7.0-10.0]x more damage to Chilled enemies. Penitent Greaves
Lucky Hit: Up to a 100.0% chance to lose all of your Resource. Ring of Misfortune
Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by +[8.0-12.0%], up to a maximum of 40%. Ring of Starless Skies
Effects that Heal you beyond 100% Life grant you a Barrier up to 44% of your Maximum Life that lasts for 8 seconds. Temerity
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Barbarian Unique item affixes

Affix Item ▲
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32-50] Fury. This cannot happen more than once every 30 seconds. 100,000 Steps
Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by +[55-65%] for 3 seconds. Ancient's Oath
Increase Frenzy's maximum charges by 2. While you have maximum Frenzy, your other Skills gain [10.0-20.0%] increased Attack Speed. Battle Trance
While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts x% Bleeding damage over 6 seconds. Enemies standing in the pool take 10% increased Bleed damage. Fields of Crimson
Whirlwind explodes after it ends, dealing [50-70%] of the total Base damage dealt to surrounding enemies as Fire damage. Gohr's Devastating Grips
Upheaval ignites the ground, Burning enemies for an additional x damage over 3 seconds. Hellhammer
Death Blow creates a shockwave, dealing 24% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown. Overkill
Lucky Hit: Up to a +[20.0-40.0%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. Rage of Harrogath
Skills using this weapon deal [0.1-0.3%]x increased damage per point of Fury you have, but you lose 2 Fury every second Ramaladni's Magnum Opus
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Druid Unique item affixes

Affix Item ▲
Claw is now a Storm Skill and also casts Storm Strike at +[120.0-150.0%] normal damage. Greatstaff of the Crone
Gain a bonus when you skill with a Shapeshifting Skill:
Werebear: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown
Werewolf: Your next Werewolf Skill will Heal you for x when damage is first dealt
Hunter's Zenith
Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. Insatiable Fury
Werewolf form is now your true form, and you gain +2 to all Werewolf Skills. Mad Wolf's Glee
Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. Storm's Companion
Lucky Hit: Storm Skills have up to a +[15.0-25.0%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills. Tempest Roar
Your Earth Skills are now also Werebear Skills and Fortify you for x Vasily's Prayer
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Necromancer Unique item affixes

Affix Item ▲
Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122.0-130.0%]x increased damage with a [21.0-25.0%] larger radius per additional Corpse. Black River
When you pick up [5-10] Blood Orbs, a free Bone Spirit is spawned, based on your current Life percent. Blood Artisan's Cuirass
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [2-5] additional Essence against Frozen targets. Bloodless Scream
Bone Spear leaves behind echoes as it travels that explode, dealing x Damage. Deathless Visage
Blood Surge casts a mini nova on your Minions, dealing x damage. Damage is increased by 10% per target drained by the intial cast, up to 50%. Deathspeaker's Pendant
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for x Shadow damage for 2 seconds. Greaves of the Empty Tomb
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corse Explosion's damage is increased by +[30-40%]. Howl from Below
While you have 7 or more Minions, you gain:
Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for x Physical Damage.
Ring of Mendeln
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Rogue Unique item affixes

Affix Item ▲
Hits with this Weapon increase your Attack Speed by +[4.0-6.0]% for 4 seconds, up to [20.0-30.0]%. Asheara's Khanjar
Your Core Skills deal [20.0-40.0%]x increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. Condemnation
You gain [15.0-25.0%]x increased Lucky Hit Chance against Crowd Control enemies. Cowl of the Nameless
Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by +[15.0-30.0%]. Eyes in the Dark
Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a +[20.0-30.0]% chance to summon a Shadow Clone that mimics your attack. Grasp of Shadow
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain +[15-20] Energy, this can only happen once per cast. Skyhunter
Lucky Hit: Hits with this Weapon have up to a [10-20%] chance to deal double damage and Knock Back the target. Windforce
Your Rain of Arrows is always Imbued with all Imbuements at once. Word of Hakan
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Sorcerer Unique item affixes

Affix Item ▲
Upon collecting Crackling Energy, there's a 10% chance to release a lightning nova, dealing x Lightning damage. Esadora's Overflowing Cameo
Your Critical Strike Chance is increased by +[15.0-25.0%] of your Movement Speed bonus. Esu's Heirloom
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing x Fire damage. Flamescar
Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [65.0-75.0%] less damage. Gloves of the Illuminator
Enemies that die while 100% against Frozen have a +[11.0-20.0%] chance to unleash a Frost Nova. Iceheart Brais
After using Teleport, Close enemies are Pull to you and Stunned for [2-3] seconds, but Teleport's Cooldown is increased by 20%. Raiment of the Infinite
Every 3rd cast of Fireball launches 2 additional projectiles. Staff of Endless Rage
Charged Bolts pierce, but deal [30.0-40.0%]x less damage. Staff of Lam Esen
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Xiphoid Barbarian avatar

Xiphoid has been playing Diablo since the original's release in 1997. He made one of the largest Age of Empires sites in the late-'90s and early-'00s. Now, he runs MythicDrop.com, a premier Diablo 4 fansite.

Changelog

Ver Change Date
Update icon svg 1.0 Refreshed guide with Release item affix information
Update icon svg Beta Refreshed guide with Open Beta gear affix information
Upload icon svg Alpha Published original