These flesh-eating Barbarians roam the Dry Steppes region looking for new victims. Their weapons are crude.
The wretched Cultists wear human skulls as face masks and perform dark rituals on unfortunate victims.
Found on the rainy, cold shores of Scosglen, these undead creatures are clad in old iron, tatters, and rope.
The Fallen are back from past Diablo games, especially the infamous Fallen Shaman. Expect them to multiply.
Ghouls are Zombie-like creatures that travel in large groups and like to swarm at players at quick speeds.
The familiar Goatmen monsters, half man, half goat, wield a variety of weapons and attack in large packs.
A combination of human and snake parts, the Nangari monster family lives in the toxic swamps of Hawezar.
The undead horde returns, with archers, mages, melee fighters, and even ballista operators.
Spiders return in Diablo 4, including a grotesque monster called the Spider Host, which is full of baby spiders.
In Diablo 4, monsters belong to one of a handful of archetypes, which define their attack and movement behavior.
Elite monsters can have one or more of dozens of challenging elite affixes, from Electric Lance to Frozen.
Diablo 4 does have monster scaling, though some areas will have level floors to keep unprepared players out.
Treasure Goblins are back for Diablo 4, and behave similarly to past Diablo games. They drop gold and items.
Army of evil, diverse baddies
Monster families like the Fallen, Goatmen, and Skeletons will return for Diablo 4; but, there will also be new ones, like the Cannibals and Drowned. Elite monsters are eligible for one of dozens of elite affixes, and regular monsters can have an enhancing affix, boosting one of their base stats (e.g., instead of spawning one new monster, they can spawn three). Last, but not least, the infamous Treasure Goblin is back.