Classifying monsters by behavior
In addition to monster family (e.g., Cannibal, Drowned, Fallen, Goatmen, and Skeleton), Blizzard says monsters in Diablo 4 can also be classified by archetype, which is how a monster behaves in combat. For example, some monsters like to fight up-close, while others keep their distance. Some attack in large groups, while others prefer smaller packs. The purpose of archetypes is to create strategic depth in attacking monsters [1]:
Along with bosses, four other monster archetypes have been revealed so far:
Bruiser monsters
The Bruiser archetype is larger in stature, typically slower in speed, but has much more health than other monsters. These enemies require more time to kill.
TOPMelee monsters
Melee enemies prefer in-your-face combat not only to inflict damage, but to block you from reaching ranged monsters, which they're usually paired with.
TOPRanged monsters
The Ranged archetype keeps its distance and attacks the player with projectiles (e.g., arrows or spears) or spells. They have less health than other archetypes and are easier to kill once the player gets close enough.
TOPSwarmer monsters
If you've played StarCraft, think Zerg units. These monsters are weaker and much easier to kill; however, they speed towards the player with such numbers that they can sometimes be overwhelming.
TOPSources
Article | Source | Date | |
---|---|---|---|
1. | Diablo IV Quarterly Update 2020 Q1 | Blizzard |
Changelog
Ver | Change | Date | |
---|---|---|---|
Alpha | Published original |