Sorcerer Basic Skills
Arc Lash
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arch Lash swipes, it Stuns enemies hit for 2 seconds.
- Damage type: Lightning
- Lucky Hit Chance: 30%
Rank | Damage |
---|---|
1 | 42% |
2 | 46% |
3 | 50% |
4 | 55% |
5 | 59% |
6 | 63% |
Enhanced Arc Lash (First Upgrade)
If Arc Lash's intial swipe Critically Strikes, it swipes an additional time.
Flickering Arc Lash (Second Upgrade - choice of 1)
Gain 6%(+) Movement Speed for 5 seconds per enemy hit with Arc Lash, up to 18%(+).
Glinting Arc Lash (Second Upgrade - choice of 1)
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.25 seconds.
Fire Bolt
Hurl a flaming bolt, dealing 10% damage and Burning for 5% damage over 8 seconds.
- Damage type: Fire
- Lucky Hit Chance: 35%
Rank | Damage |
---|---|
1 | 10% |
2 | 11% |
3 | 12% |
4 | 13% |
5 | 14% |
6 | 15% |
Enhanced Fire Bolt (First Upgrade)
Fire Bolt pierces through Burning enemies.
Flickering Fire Bolt (Second Upgrade - choice of 1)
Fire Bolt generates 2 Mana when hitting a Burning enemy.
Glinting Fire Bolt (Second Upgrade - choice of 1)
Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20%(x) for 4 seconds.
Frost Bolt
Throw a bolt of frost at an enemy, dealing 35% damage and Chilling them for 15%.
- Damage type: Cold
- Lucky Hit Chance: 40%
Rank | Damage |
---|---|
1 | 35% |
2 | 39% |
3 | 42% |
4 | 46% |
5 | 49% |
6 | 53% |
Enhanced Frost Bolt (First Upgrade)
Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
Flickering Frost Bolt (Second Upgrade - choice of 1)
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Glinting Frost Bolt (Second Upgrade - choice of 1)
TOPSpark
Launch a lightning bolt that shocks an enemy 4 times, dealing 8% damage each hit.
- Damage type: Lightning
- Lucky Hit Chance: 9%
Rank | Damage |
---|---|
1 | 8% |
2 | 9% |
3 | 10% |
4 | 11% |
5 | 12% |
6 | 13% |
Enhanced Spark (First Upgrade)
Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 5% damage. If there are no other enemies to hit, Spark instead deals 20%(x) increased damage to its primary target.
Flickering Spark (Second Upgrade - choice of 1)
Each time Spark hits an enemy it has a 3% chance to form a Crackling Energy.
Glinting Spark (Second Upgrade - choice of 1)
Spark grants 2%(+) increased Critical Strike Chance per cast for 3 seconds, up to 8%(+).
Sorcerer Core Skills
Chain Lightning
Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
- Mana cost: 35
- Damage type: Lightning
- Lucky Hit Chance: 25%
Enhanced Chain Lightning (First Upgrade)
Chain Lightning gains a 3%(+) increased Critical Strike Chance per bounce.
Destructive Chain Lightning (Second Upgrade - choice of 1)
When Chain Lightning Critically Strikes, it has a 25% chance to form Crackling.
Greater Chain Lightning (Second Upgrade - choice of 1)
If Chain Lightning bounces off of you, its next hit deals 10%(x) increased damage.
Charged Bolts
Release 5 bolts of lightning that course along the gorund in an erratic pattern, dealing 28% damage each.
- Mana cost: 30
- Damage type: Lightning
- Lucky Hit Chance: 20%
Enhanced Charged Bolts (First Upgrade)
Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 24% damage to enemies around them.
Destructive Charged Bolts (Second Upgrade - choice of 1)
Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds.
Greater Charged Bolts (Second Upgrade - choice of 1)
Charged Bolts deals 25%(x) increased damage to Stunned enemies.
Devastation (Passive)
Your Maximum Mana is increased by 3.
Elemental Dominance (Passive Upgrade)
Your Core Skills deal 3%(x) increased damage when cast above 50 Mana.
Fireball
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
- Mana cost: 40
- Damage type: Fire
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 60% |
2 | 66% |
3 | 72% |
4 | 78% |
5 | 84% |
6 | 90% |
Enhanced Fireball (First Upgrade)
Fireball's radius is increased based on distance traveled, up to 50%.
Destructive Fireball (Second Upgrade - choice of 1)
Fireball's explosion's Critical Strike Damage is increased by 10%(+). Each enemy it hits increases this bonus by 5%(+), up to 25%(+) total.
Greater Fireball (Second Upgrade - choice of 1)
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Frozen Orb
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 31% damage. Upon expiration, Frozen Orb explodes, dealing 29% damange and Chilling enemies for 8%.
- Mana cost: 40
- Damage type: Cold
- Lucky Hit Chance: 4%
Rank | Shard | Explode |
---|---|---|
1 | 32% | 29% |
2 | 35% | 32% |
3 | 38% | 35% |
4 | 41% | 38% |
5 | 44% | 41% |
6 | 48% | 44% |
Enhanced Frozen Orb (First Upgrade)
When cast above 50 Mana, Frozen Orb's explosion damage is increased by 30%(x).
Destructive Frozen Orb (Second Upgrade - choice of 1)
Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Greater Frozen Orb (Second Upgrade - choice of 1)
Frozen Orb's explosion has a 25% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Ice Shards
Launch 5 shards that deal 25% damage each. Deals 25%(x) increased damage to Frozen enemies.
- Mana cost: 30
- Damage type: Cold
- Lucky Hit Chance: 16%
Rank | Damage |
---|---|
1 | 25% |
2 | 28% |
3 | 30% |
4 | 32% |
5 | 35% |
6 | 38% |
Enhanced Ice Shards (First Upgrade)
Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
Destructive Ice Shards (Second Upgrade - choice of 1)
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Greater Ice Shards (Second Upgrade - choice of 1)
While you have Barrier active, casts of Ice Shards treat enemies as if they were Frozen.
Incinerate
Channel a beam of fire, Burning enemies for 49% damage per second. Damage per second increases over 4 seconds, up to 66%.
- Mana cost: 25 per second
- Damage type: Fire
- Lucky Hit Chance: 16%
Enhanced Incinerate (First Upgrade)
While chaneneling Incinerate, you Burn enemies around you for 15% of the damage per second.
Destructive Incinerate (Second Upgrade - choice of 1)
Enemies deal 20% less damage while Burning from Incinerate.
Greater Incinerate (Second Upgrade - choice of 1)
Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 second.
Potent Warding (Passive)
After casting a Non-Basic Skill, you gain 2% Resistance to all elements and 1% additional Resistance to that Skill's element for 3 seconds.
Sorcerer Defensive Skills
Elemental Attunement (Passive)
Lucky Hit: Critical Strikes have a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
Flame Shield
Engulf yourself in flames for 2 seconds, burning nearby enemies for 40% damage per second.
When Flame Shield is active, you're Immune.
- Cooldown: 20 seconds
- Damage type: Fire
- Lucky Hit Chance: 35%
Enhanced Flame Shield (First Upgrade)
Flame Shield grants 25%(+) Movement Speed while active.
Mystical Flame Shield (Second Upgrade - choice of 1)
You gain 25% Mana Cost Reduction while Flame Shield is active.
Shimmering Flame Shield (Second Upgrade - choice of 1)
Flame Shield Heals you for 50%(+) of your missing Life.
Frost Nova
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
- Cooldown: 24 seconds
- Damage type: Cold
Enhanced Frost Nova (First Upgrade)
Killing enemies Frozen by Frost Nova reduces its Cooldown by 4 seconds, up to 6 seconds per cast.
Mystical Frost Nova (Second Upgrade - choice of 1)
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 against Bosses.
Shimmering Frost Nova (Second Upgrade - choice of 1)
Frost Nova generates 4 Mana per enemy hit.
Glass Cannon (Passive)
You deal 6%(x) increased damage, but take 3%(x) more damage.
Ice Armor
A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life 12 in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
- Cooldown: 20 seconds
Rank | Damage |
---|---|
1 | 30% |
2 | 33% |
3 | 36% |
4 | 39% |
5 | 42% |
6 | 45% |
Enhanced Ice Armor (First Upgrade)
While Ice Armor is active, your Mana Regeneration is increased by 25%(x).
Mystical Ice Armor (Second Upgrade - choice of 1)
Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
Shimmering Ice Armor (Second Upgrade - choice of 1)
Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Teleport
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
- Cooldown: 11 seconds
- Damage type: Lightning
- Lucky Hit Chance: 65%
Rank | Damage | Cooldown |
---|---|---|
1 | 25% | 10.51 |
2 | 28% | 9.98 |
3 | 30% | 9.45 |
4 | 32% | 8.93 |
5 | 35% | 8.40 |
6 | 38% | 7.98 |
Enhanced Teleport (First Upgrade)
Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Mystical Teleport (Second Upgrade - choice of 1)
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
Shimmering Teleport (Second Upgrade - choice of 1)
After Teleporting, you gain 30% Damage Reduction for 5 seconds.
Sorcerer Conjuration Skills
Align the Elements (Passive)
You gain 1% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%.
Mana Shield (Passive Upgrade)
Every time you spend 100 Mana, you gain 5% Damage Reduction for 5 seconds.
Protection (Passive Upgrade)
Using a Cooldown grants 10% of your Maximum Life as a Barrier for 2 seconds.
Conjuration Mastery (Passive)
You deal 1%(x) increased damage for each active Conjuration.
Hydra
Summon a 3-headed hydra for 10 seconds. Each head spits fire at a nearby enemy, dealing 12% damage.
Maximum 1 Hydras at a time.
- Mana Cost: 20
- Damage type: Fire
- Lucky Hit Chance: 53%
Enhanced Hydra (First Upgrade)
While Healthy your casts of Hydra gain 1 additional head.
Invoked Hydra (Second Upgrade - choice of 1)
After you Critically Strike, your Hydras gain 30%(+) Critical Strike Chance for 3 seconds.
Summoned Hydra (Second Upgrade - choice of 1)
Hydra also Burns enemies for an additional 12% of its Base damage dealt over 6 seconds.
Ice Blades
Conure a pair of ice blades for 6.0 seconds that rapidly slash enemies for 22% damage and have a 30% chance to make them Vulnerable for 2 seconds.
- Cooldown: 16 seconds
- Damage type: Cold
- Lucky Hit Chance: 70%
Enhanced Ice Blades (First Upgrade)
Ice Blades's Cooldown is reduced by 0.5 second each time it hits a Vulnerable enemy.
Invoked Ice Blades (Second Upgrade - choice of 1)
Your Ice Blades gain 10%(+) increased Attack Speed per active Ice Blades.
Summoned Ice Blades (Second Upgrade - choice of 1)
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
Lightning Spear
Conure a spear of lightning that seeks out enemies for 6.0 seconds, dealing 15% per hit.
- Cooldown: 20 seconds
- Damage type: Lightning
- Lucky Hit Chance: 26%
Rank | Damage |
---|---|
1 | 15% |
2 | 17% |
3 | 18% |
4 | 20% |
5 | 21% |
6 | 23% |
Enhanced Lightning Spear (First Upgrade)
After Critically Striking, Lightning Spear gains a 5%(+) increased stacking Critical Strike Chance for its duration.
Invoked Lightning Spear (Second Upgrade - choice of 1)
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Summoned Lightning Spear (Second Upgrade - choice of 1)
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%(x), up to 100%(x).
Precision Magic (Passive)
Your Lucky Hit Chance is increased by 5%(+).
- Cooldown: 19.6 seconds
- Damage type: Lightning
- Lucky Hit Chance: 36%
Sorcerer Mastery Skills
Ball Lightning
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 18% damage.
- Mana Cost: 50
- Damage type: Lightning
- Lucky Hit Chance: 5%
Rank | Damage |
---|---|
1 | 18% |
2 | 20% |
3 | 22% |
4 | 23% |
5 | 25% |
6 | 27% |
Enhanced Ball Lightning (First Upgrade)
Ball Lightning's damage rate is increased by 200%(x) of your Attack Speed Bonus.
Mage's Ball Lightning (Second Upgrade - choice of 1)
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Wizard's Ball Lightning (Second Upgrade - choice of 1)
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast.
Blizzard
Summon a frigid blizzard that deals 120% damage and continuously Chills enemies for 18% over 8 seconds.
- Mana Cost: 40
- Damage type: Cold
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 120% |
2 | 132% |
3 | 144% |
4 | 156% |
5 | 168% |
6 | 180% |
Enhanced Blizzard (First Upgrade)
Blizzard deals 25%(x) increased damage to Freeze enemies.
Mage's Blizzard (Second Upgrade - choice of 1)
When cast above 50 Mana, Blizzard's duration is increased by 4 seconds.
Wizard's Blizzard (Second Upgrade - choice of 1)
While you have an active Blizzard, your Core Skills cost 10% less Mana.
Firewall
Create a wall of flames that Burn enemies for 20% damage over 8 seconds.
- Mana Cost: 30
- Damage type: Fire
- Lucky Hit Chance: 30%
Rank | Damage |
---|---|
1 | 160% |
2 | 176% |
3 | 192% |
4 | 208% |
5 | 224% |
6 | 240% |
Enhanced Firewall (First Upgrade)
Enemies take 25%(x) increased Burning damage from you while standing in Firewall.
Mage's Firewall (Second Upgrade - choice of 1)
Enemies continue Burning for 3 seconds after leaving Firewall.
Wizard's Firewall (Second Upgrade - choice of 1)
You gain 5%(x) increased Mana Regeneration per active Firewall, up to 25%(x).
Icy Veil (Passive)
Your Barriers have a 5%(+) increased duration.
Cold Front (Passive Upgrade)
Snap Freeze (Passive Upgrade)
Lucky Hit: Frozen Skills have a 3% chance to instantly Freeze.
Inner Flames (Passive)
Your Pyromancy Skills deal 3%(x) increased damage while you are Healthy.
Devouring Blaze (Passive Upgrade)
You deal 10%(x) increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to 25%(x).
Crippling Flames (Passive Upgrade)
Lucky Hit: Your Pyromancy Skills have a 5% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
Meteor
Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
- Mana Cost: 40
- Damage type: Fire
- Lucky Hit Chance: 40%
Rank | Impact | Burn Dmg |
---|---|---|
1 | 50% | 35% |
2 | 55% | 39% |
3 | 60% | 42% |
4 | 65% | 46% |
5 | 70% | 49% |
6 | 75% | 53% |
Enhanced Meteor (First Upgrade)
If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Mage's Meteor (Second Upgrade - choice of 1)
Meteor falls 30% faster.
Wizard's Meteor (Second Upgrade - choice of 1)
Meteor's impact Immobilizes enemies for 2 seconds.
Static Discharge (Passive)
Lucky Hit: Critical Strikes with Shock Skills have up to a 5% chance to form a Crackling Energy.
Invigorating Conduit (Passive Upgrade)
Upon absorbing Crackling Energy, you gain 4 Mana.
Shocking Impact (Passive Upgrade)
Every time you Stun an enemy, you deal 15% Lightning damage to them.
Sorcerer Ultimate Skills
Coursing Currents (Passive)
Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%(+). Resets upon getting a Critical Strike.
Conduction (Passive Upgrade)
Critical Strikes with Shock Skills increase your Movement Speed by 3%(+) for 3 seconds.
Electrocution (Passive Upgrade)
Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills
Convulsions (Passive Upgrade)
Lucky Hit: Shock Skills have a 3% chance to Stun enemies for 3 seconds.
Deep Freeze
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
- Cooldown: 60 seconds
- Damage type: Cold
- Lucky Hit Chance: 2%
Prime Deep Freeze (First Upgrade)
When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
Supreme Deep Freeze (Second Upgrade)
When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 50%.
Fiery Surge (Passive)
Killing a Burning enemy increases your Mana Regeneration by 10%(+) for 3 seconds.
Endless Pyre (Passive Upgrade)
You deal increased Burning damage to enemies for each second they remain Burning, up to 5%(x) after 5 seconds.
Soulfire (Passive Upgrade)
After standing still for 1.5 seconds, your Pyromancy Skills cost 5% less Mana.
Warmth (Passive Upgrade)
Every 1 second, you Heal for 0.3% of your Maximum Life for each Nearby Burning enemy. Healing increased to 0.6% from Bosses.
Inferno
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
- Cooldown: 45 seconds
- Damage type: Fire
- Lucky Hit Chance: 10%
Prime Inferno (First Upgrade)
Inferno repeatedly Pulls enemies to its center.
Supreme Inferno (Second Upgrade)
While Inferno is active, your Pyromancy Skills cost no Mana.
Permafrost (Passive)
Frost Skills deal 5%(x) increased damage to Elites.
Icy Touch (Passive Upgrade)
You deal 4%(x) increased Cold Damage to Vulnerable enemies.
Hoarfrost (Passive Upgrade)
You deal 3%(x) increased damage to Chilled enemies, and 6%(x) increased damage to Frozen enemies.
Frigid Breeze (Passive Upgrade)
Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate 5 Mana.
Unstable Currents
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
- Cooldown: 68.6 seconds
- Damage type: Lightning
Prime Unstable Currents (First Upgrade)
Unstable Currents increases your Attack Speed by 25%(+) while active.
Supreme Unstable Currents (Second Upgrade)
While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges.
Sorcerer Key Passives
Avalanche (Passive)
Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 40%(x) increased damage. Chance is doubled against Vulnerable enemies.
Combustion (Passive)
Your Burning effects deal 2%(x) increased damage per unique source of Burning you have applied to the enemy. If the enemy is Burning from 3 or more sources, the bonus is doubled.
Esu's Ferocity (Passive)
Your Fire Critical Strike Damage is increased by 25%(x) against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5%(+) against enemies below 50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds.
Overflowing Energy (Passive)
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.
Shatter (Passive)
After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.
Vyr's Mastery (Passive)
Close enemies take 10%(x) increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.
Changelog
Ver | Change | Date | |
---|---|---|---|
Beta | Renamed guide from "Sorceress Skills" to "Sorcerer Skills" | ||
Beta | Added Skill rank damage tables | ||
Beta | Refreshed Sorcerer skill data with Open Beta info | ||
Beta | Added status effect tooltip definitions | ||
Beta | Refreshed skill data with December 2022 info | ||
Beta | Refreshed info on Chain Lightning, Fireball, & Incinerate | ||
Alpha | Published original |