Skills and Weapons Arsenal System
The Barbarian's Arsenal System allows it to equip four weapons at once:
- 2 one-handed weapons
- 1 two-handed Bludgeoning weapon
- 1 two-handed Slashing weapon
Different Barbarian skills utilize different weapons. For example, the Rend skill requires a Slashing-type weapon and will automatically put the equipped Slashing weapon into the Barbarian's hand. Hammer of the Ancients requires a two-handed Bludgeoning-type weapon.
TOPBarbarian Basic Skills
Bash
Bash the enemy with your weapon, dealing 30% damage. After bashing enemies 4 times, your next Bash will Stun them for 1.25 seconds, which increases to 2 seconds if using a two-handed weapon.
- Generate Fury: 11
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 30% |
2 | 33% |
3 | 36% |
4 | 39% |
5 | 42% |
6 | 45% |
Enhanced Bash (First Upgrade)
Damaging a Stunned enemy with Bash grants you 2% Base Life as Fortify. Double this amount when using a Two-Handed weapon.
Battle Bash (Second Upgrade - choice of 1)
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
Combat Bash (Second Upgrade - choice of 1)
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Flay
Flay the enemy, dealing 5% damage and inflicting 40% Bleeding damage over 5 seconds.
- Generate Fury: 10
- Weapon requirement: Slashing
- Damage type: Physical
- Lucky Hit Chance: 50%
Enhanced Flay (First Upgrade)
Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
Battle Flay (Second Upgrade - choice of 1)
When Flay deals direct damage to an enemy, they take 10%(x) increased Bleeding damage from you for the next 3 seconds.
Combat Flay (Second Upgrade - choice of 1)
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 0.1 Thorns for 3 seconds. This stacks up to 4 times.
Frenzy
Unleash a rapid flurry of blows, dealing 22% damage with each pair of hits.
If Frenzy hits an enemy, your Attack Speed is increased by 20%(+) for 3 seconds, up to 60%(+).
- Generate Fury: 4
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 30%
Enhanced Frenzy (First Upgrade)
While Frenzy is granting 60%(+) bonus Attack Speed, it also generates 2 additional Fury.
Combat Frenzy (Second Upgrade - choice of 1)
You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Battle Frenzy (Second Upgrade - choice of 1)
While Berserking, your other Skills gain 5%(+) Attack Speed for each stack of Frenzy you have.
Lunging Strike
Lunge forward and strike an enemy for 33%.
- Generate Fury: 10
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 50%
Enhanced Lunging Strike (First Upgrade)
Lunging Strike deals 30%(x) increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.
Battle Lunging Strike (Second Upgrade - choice of 1)
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
Combat Lunging Strike (Second Upgrade - choice of 1)
Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Barbarian Core Skills
Double Swing
Sweep your weapons from opposite directions, dealing 40% damage with each weapon. Enemies caught in the center are damaged by both.
- Fury cost: 25
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 30%
Rank | Damage |
---|---|
1 | 36% |
2 | 40% |
3 | 43% |
4 | 47% |
5 | 50% |
6 | 54% |
Enhanced Double Swing (First Upgrade)
If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Furious Double Swing (Second Upgrade - choice of 1)
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Violent Double Swing (Second Upgrade - choice of 1)
Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 Second.
Endless Fury (Passive)
Basic Skills generate 5%(x) more Fury when using Two-Handed weapons.
Hammer of the Ancients
Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
- Fury cost: 35
- Weapon requirement: Two-Handed
- Damage type: Physical
- Lucky Hit Chance: 50%
Enhanced Hammer of the Ancients (First Upgrade)
Gain 3%(x) more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
Furious Hammer of the Ancients (Second Upgrade - choice of 1)
Hammer of the Ancients deals 1% additional damage for each point of Fury you had when using it.
Violent Hammer of the Ancients (Second Upgrade - choice of 1)
After Overpowering with Hammer of the Ancients, you deal 30%(x) more damage for 5.0.
Pressure Point (Passive)
Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Rend
Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding over 5 seconds.
- Fury cost: 35
- Weapon requirement: Slashing
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Impact | Bleed |
---|---|---|
1 | 12% | 96% |
2 | 13% | 106% |
3 | 14% | 115% |
4 | 16% | 125% |
5 | 17% | 134% |
6 | 18% | 144% |
Enhanced Rend (First Upgrade)
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Furious Rend (Second Upgrade - choice of 1)
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Violent Rend (Second Upgrade - choice of 1)
Rend deals 12%(x) increased damage to Vulnerable enemies.
Upheaval
Tear into the ground with your weapon and fling debris forward, dealing 70% damage.
- Fury cost: 40
- Weapon requirement: Two-Handed
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Damage |
---|---|
1 | 70% |
2 | 77% |
3 | 84% |
4 | 91% |
5 | 98% |
6 | 105% |
Enhanced Upheaval (First Upgrade)
Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
Furious Upheaval (Second Upgrade - choice of 1)
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 3%(x) increased damage, stacking up to 10 times.
Violent Upheaval (Second Upgrade - choice of 1)
If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Whirlwind
Rapidly attack Nearby enemies for 17.33% damage.
- Fury cost: 20 per second
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 20%
Enhanced Whirlwind (First Upgrade)
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
Furious Whirlwind (Second Upgrade - choice of 1)
While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Violent Whirlwind (Second Upgrade - choice of 1)
After using Whirlwind for 2 seconds, Whirlwind deals 30%(x) increased damage until it is cancelled.
Barbarian Defensive Skills
Challenging Shout
Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
- Cooldown: 25 seconds
Rank | Less Dmg |
---|---|
1 | 40% |
2 | 45% |
3 | 50% |
4 | 55% |
5 | 60% |
6 | 65% |
Enhanced Challening Shout (First Upgrade)
While Challenging Shout is active, gain 20%(x) bonus Maximum Life.
Strategic Challening Shout (Second Upgrade - choice of 1)
While Challenging Shout is active, you gain Thorns equal to 30% of your Maximum Life.
Tactical Challening Shout (Second Upgrade - choice of 1)
While Challenging Shout is active, you gain 3 Fury each time you take damage.
Ground Stomp
Smash the ground, dealing 9.5% damage and also Stunning surrounding enemies for 3 seconds.
- Cooldown: 16 seconds
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage | Cooldown |
---|---|---|
1 | 10% | 16.0 |
2 | 10% | 15.2 |
3 | 11% | 14,4 |
4 | 12% | 13.6 |
5 | 13% | 12.8 |
6 | 14% | 12.2 |
Enhanced Ground Stomp (First Upgrade)
Increase Ground Stomp's duration by 1 second.
Strategic Ground Stomp (Second Upgrade - choice of 1)
Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damged by Ground Stomp.
Tactical Ground Stomp (Second Upgrade - choice of 1)
Ground Stomp generates 25 Fury.
Imposing Presence (Passive)
Gain 5%(x) additional Maximum Life.
Martial Vigor (Passive Upgrade)
Damage Reduction against Elites is increased by 4%.
Iron Skin
Steel yourself, and gain a Barrier that absorbs 50% of your missing Life for 5 seconds.
- Cooldown: 14 seconds
- Damage type: Physical
Rank | Absorb |
---|---|
1 | 50% |
2 | 55% |
3 | 60% |
4 | 65% |
5 | 70% |
6 | 75% |
Enhanced Iron Skin (First Upgrade)
Iron Skin's Barrier absorbs 5% more of your Maximum Life.
Strategic Iron Skin (Second Upgrade - choice of 1)
Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life.
Tactical Iron Skin (Second Upgrade - choice of 1)
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Outburst (Passive)
Gain 0.04) Thorns. Also gain 0.02 Thorns for each 0.1 bonus Maximum Life you have.
Tough as Nails (Passive Upgrade)
Increase your Thorns by 3%(+) Thorns. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds.
Rallying Cry
Bellow a rallying cry, increasing your Movement Speed by 30%(+) and Resource Generation by 40%(x) for 6.0 seconds, and Nearby allies for 3.0 seconds.
- Cooldown: 25 seconds
- Damage type: Physical
Enhanced Rallying Cry (First Upgrade)
Rallying Cry grants you Unstoppable while active.
Strategic Rallying Cry (Second Upgrade - choice of 1)
Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is inactive, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.
Tactical Rallying Cry (Second Upgrade - choice of 1)
Rallying Cry generates 20 Fury and grants you an additional 20%(x) Resource Generation.
Barbarian Brawling Skills
Aggressive Resistance (Passive)
Gain 3% Damage Reduction while Berserking.
Battle Fervor (Passive Upgrade)
When a Brawling Skill damages at least one enemy, gain Berserking for 1 second.
Prolific Fury (Passive Upgrade)
While Berserking, Fury Generation is increased by 6%(x).
Booming Voice (Passive)
Your Shout Skill effect durations are increased by 8%(x).
Guttural Yell (Passive Upgrade)
Your Shout Skills cause enemies to deal 4% less damage for 5 seconds.
Raid Leader (Passive Upgrade)
Your Shouts also Heal allies for 1% of their Maximum Life per second.
Charge
Become Unstoppable and rush forward, pushing enemies with you and swinging through them for 25% damage and Knocking them Back.
- Cooldown: 17 seconds
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage | Cooldown |
---|---|---|
1 | 25% | 17.00 |
2 | 28% | 16.15 |
3 | 30% | 15.30 |
4 | 32% | 14.45 |
5 | 35% | 13.60 |
6 | 38% | 12.92 |
Enhanced Charge (First Upgrade)
Enemies who are Knocked Back into terrain by Charge take 30% damage and are Stunned for 3 seconds.
Mighty Charge (Second Upgrade - choice of 1)
Damaging enemies with Charge makes them Vulnerable for 2 seconds.
Power Charge (Second Upgrade - choice of 1)
Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
Kick
Throw a powerful kick, dealing 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
- Charges: 2
- Cooldown: 13 seconds
- Damage type: Physical
- Lucky Hit Chance: 40%
Enhanced Kick (First Upgrade)
Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Mighty Kick (Second Upgrade - choice of 1)
Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Power Kick (Second Upgrade - choice of 1)
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
Leap
Leap forward and then slam down, dealing 33% damage and Knocking Back surrounding enemies on impact.
- Cooldown: 17 seconds
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 66%
Rank | Damage | Cooldown |
---|---|---|
1 | 33% | 17.00 |
2 | 36% | 16.15 |
3 | 39% | 15.30 |
4 | 42% | 14.45 |
5 | 46% | 13.60 |
6 | 49% | 12.92 |
Enhanced Leap (First Upgrade)
If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Mighty Leap (Second Upgrade - choice of 1)
Enemies damaged by Leaap are Slowed by 70% for 5 seconds.
Power Leap (Second Upgrade - choice of 1)
If Leap damages at least one enemy, gain 40 Fury.
Swiftness (Passive)
Movement Speed is increased by 4%(+)
Quick Impulses (Passive Upgrade)
Reduce the duration of Control Impairing Effects by 6%.
War Cry
Bellow a mighty war cry, increasing your damage dealt by 15%(x) for 6.48 seconds, and Nearby allies for 3.24 seconds.
- Cooldown: 25 seconds
Rank | Damage |
---|---|
1 | 15.0% |
2 | 16.5% |
3 | 18.0% |
4 | 19.5% |
5 | 21.0% |
6 | 22.5% |
Enhanced War Cry (First Upgrade)
War Cry grants you Berserk for 4 seconds.
Mighty War Cry (Second Upgrade - choice of 1)
War Cry grants you 15% Base Life as Fortify.
Power War Cry (Second Upgrade - choice of 1)
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased to 10%(x).
Barbarian Weapon Mastery Skills
Death Blow
Attempt a killing strike, dealing 120% damage to enemies in front of you. If this kills an enemy, its cooldown is reset.
- Cooldown: 15 seconds
- Weapon requirement: Any
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 120% |
2 | 132% |
3 | 144% |
4 | 156% |
5 | 168% |
6 | 180% |
Enhanced Death Blow (First Upgrade)
Death Blow deals 100%(x) increased damage to Bosses.
Fighter's Death Blow (Second Upgrade - choice of 1)
If Death Blow damages at least one enemy, gain 20 Fury.
Warrior's Death Blow (Second Upgrade - choice of 1)
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Hamstring (Passive)
Cut to the Bone (Passive Upgrade)
Your Bleeding effects deal 6%(x) increased damage to Vulnerable enemies.
Pit Fighter (Passive)
You deal 3%(x) increased damage to Close enemies and gain 2% Distant Damage Reduction.
No Mercy (Passive Upgrade)
You have 3%(+) increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.
Slaying Strike (Passive Upgrade)
You deal 7.5%(x) increased damage against Injured enemies.
Expose Vulnerability (Passive Upgrade)
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.
Rupture
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
- Cooldown: 10 seconds
- Weapon requirement: Slashing
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Cooldown |
---|---|
1 | 10.0 |
2 | 9.5 |
3 | 9.0 |
4 | 8.5 |
5 | 8.0 |
6 | 7.6 |
Enhanced Rupture (First Upgrade)
Ripping your weapon out of enemies during Rupture causes an explosion that deals 30% Bleeding damage over 5 seconds.
Fighter's Rupture (Second Upgrade - choice of 1)
Hitting at least 1 enemy with Rupture Heals you for 15% of your Maximum Life.
Warrior's Rupture (Second Upgrade - choice of 1)
Hitting enemies with Rupture increases your Attack Speed by 20% for 4 seconds.
Steel Grasp
Throw a trio of chains that deal 23% damage and Pull in enemies.
- Charges: 2
- Cooldown: 11 seconds
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Damage | Cooldown |
---|---|---|
1 | 23% | 10.45 |
2 | 25% | 9.90 |
3 | 28% | 9.35 |
4 | 30% | 52% |
5 | 32% | 8.80 |
6 | 34% | 8.36 |
Enhanced Steel Grasp (First Upgrade)
Steel Grasp also makes enemies Vulnerable for 2.5 seconds.
Fighter's Steel Grasp (Second Upgrade - choice of 1)
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Warrior's Steel Grasp (Second Upgrade - choice of 1)
Steel Grasp adds 1 additional Charge.
Thick Skin (Passive)
Each time you take direct damage gain 0.36% Base Life as Fortify.
Counteroffensive (Passive Upgrade)
When you have Fortify for over 50% of your Maximum Life, you deal 4%(x) increased damage.
Defensive Stance (Passive Upgrade)
Increase the Damage Reduction gained while you are Fortified by an additional 2%.
Barbarian Ultimate Skills
Call of the Ancients
Call upon 3 Ancients to assist you in battle for 6 seconds.
Korlic leaps at enemies, dealing 104% damage and swings his weapons with a frenzy, dealing 39% damage per hit.
Talic uses Whirlwind rapidly attacking enemies for 65% damage.
Madawc upheaves the ground, dealing 195% damage.
- Cooldown: 50 seconds
- Damage type: Physical
- Lucky Hit Chance: 30%
Prime Call of the Ancients (First Upgrade)
While Call of the Ancients is active, gain 20%(+) bonus Attack Speed and 10%(x) increased damage.
Supreme Call of the Ancients (Second Upgrade)
Each of the Ancients gains additional power:
Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by 50% for 1 second when damaged by Whirlwind.
Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Duelist (Passive)
Attack Speed is increased by 3%(x) while using One-Handed weapons.
Heavy Handed (Passive)
While using Two-Handed weapons you deal 5%(x) increased Critical Strike Damage.
Brute Force (Passive Upgrade)
Your Overpowers deal 15%(x) increased damage when using a Two-Handed weapon.
Iron Maelstrom
Activate three times to attach chains to each of your weapons and perform an attack:
First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Second your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Third your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
- Cooldown: 60 seconds
- Weapon requirement: Fully equipped Arsenal
- Damage type: Physical
- Lucky Hit Chance: 40%
Prime Iron Maelstrom (First Upgrade)
Iron Maelstrom gains 30%(+) increased Critical Strike Chance and deals 40%(x) increased Critical Strike Damage.
Supreme Iron Maelstrom (Second Upgrade)
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Tempered Fury (Passive)
Increase your Maximum Fury by 3.
Furious Impulse (Passive Upgrade)
Each time you swap weapons, gain 2 Fury.
Invigorating Fury (Passive Upgrade)
Heal for 3% of your Maximum Life for each 100 Fury spent.
Wallop (Passive)
Your Skills using Bludgeoning weapons deal 5%(x) increased damage if the enemy is Stunned or Vulnerable.
Concussion (Passive Upgrade)
Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.
Wrath of the Berserker
Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic skills grants Berserking for 5 seconds.
- Cooldown: 60 seconds
- Lucky Hit Chance: 40%
Prime Wrath of the Berserker (First Upgrade)
While Wrath of Berserker is active, gain 20%(+) increased Movement Speed and increase Fury Generation by 30%(x).
Supreme Wrath of the Berserker (Second Upgrade)
While Wrath of Berserker is active, every 50 Fury you spend increases Berserk's damage bonus by 25%(x).
Barbarian Key Passives
Gushing Wounds (Passive)
When causing an enemy to Bleed, you have a chance equal to your Criticl Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 11% Bleeding damage over 5 seconds.
Unbridled Rage (Passive)
Core Skills deal 135%(x) increased damage but cost 100%(x) more Fury.
Unconstrained (Passive)
Increase Berserk's maximum duration by 5 seconds and increase its damage bonus by 25%(+).
Walking Arsenal (Passive)
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10%(x) increased damage for 6 seconds.
While all thse damage bonuses are active, you gain an additional 15%(x) increased damage.
Changelog
Ver | Change | Date | |
---|---|---|---|
1.0.4 | Refreshed Barbarian Skill data with Release info | ||
Beta | Added Skill rank damage tables | ||
Beta | Refreshed Barbarian skill data with Open Beta info | ||
Beta | Added tooltip definitions for status effects | ||
Beta | Refreshed skill data with December 2022 info | ||
Alpha | Published original |