Necromancer Basic Skills
Bone Splinters
Fire 3 bone splinters, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
- Generate Essence: 7 per enemy hit
- Damage type: Physical
- Lucky Hit Chance: 17%
Rank | Damage |
---|---|
1 | 22% |
2 | 25% |
3 | 27% |
4 | 29% |
5 | 31% |
6 | 34% |
Enhanced Bone Splinters (First Upgrade)
Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Acolyte's Bone Splinters (Second Upgrade - choice of 1)
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8%(+) Critical Strike Chance for 4 seconds.
Initiate's Bone Splinters (Second Upgrade - choice of 1)
Bone Splinters has a 20% chance to hit to make enemies Vulnerable for 2 seconds.
Decompose
Tear the flesh from an enemy, dealing 33% damage per second and forming a usuable Corpse with the flesh every 2 seconds.
- Generate Essence: 8 per enemy hit
- Damage type: Shadow
- Lucky Hit Chance: 40%
Rank | Damage |
---|---|
1 | 30% |
2 | 33% |
3 | 36% |
4 | 39% |
5 | 42% |
6 | 45% |
Enhanced Decompose (First Upgrade)
If an enemy dies while being Decomposed, you gain 10 Essence.
Acolyte's Decompose (Second Upgrade - choice of 1)
You and your Minions deal 10% increased damage to enemies who are being Decomposed.
Initiate's Decompose (Second Upgrade - choice of 1)
Decompose Slows enemies by 30%.
Hemorrhage
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
- Generate Essence: 9 per enemy hit
- Damage type: Physical
- Lucky Hit Chance: 35%
Enhanced Hemorrhage (First Upgrade)
After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Acolyte's Hemorrhage (Second Upgrade - choice of 1)
Hemorrhage gains an additional 20%(+) Attack Speed while Healthy.
Initiate's Hemorrhage (Second Upgrade - choice of 1)
Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has 1.5% chance per enemy hit to Fortify you for 100% Base Life.
Reap
Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
- Generate Essence: 4 per enemy hit
- Damage type: Shadow
- Lucky Hit Chance: 16.7%
Rank | Damage |
---|---|
1 | 12% |
2 | 13% |
3 | 14% |
4 | 15% |
5 | 16% |
6 | 17% |
Enhanced Reap (First Upgrade)
If an enemy hit by Reap dies within 2 seconds, you gain 30%(+) Attack Speed for 3 seconds.
Acolyte's Reap (Second Upgrade - choice of 1)
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
Initiate's Reap (Second Upgrade - choice of 1)
Reap instantly kills targets below 5% Life. This does not work on bosses or players.
Necromancer Core Skills
Blight
Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 80% damage over 6 seconds.
- Essence Cost: 25
- Damage type: Shadow
- Lucky Hit Chance: 40%
Rank | Impact | Over Time |
---|---|---|
1 | 30% | 80% |
2 | 33% | 88% |
3 | 36% | 96% |
4 | 39% | 104% |
5 | 42% | 112% |
6 | 45% | 120% |
Enhanced Blight (First Upgrade)
Blight Slows enemies by 25%.
Paranormal Blight (Second Upgrade - choice of 1)
Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact.
Supernatural Blight (Second Upgrade - choice of 1)
You and your Minions deal 15%(x) increased damage to enemies within Blight.
Blood Lance
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 80% damage to the enemy and all other lanced enemies.
- Essence Cost: 15
- Damage type: Physical
- Lucky Hit Chance: 33%
Enhanced Blood Surge (First Upgrade)
Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first.
Paranormal Blood Lance (Second Upgrade - choice of 1)
While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15%(+) Attack Speed and Blood Lance's Essence cost is reduced by 3.
Supernatural Blood Lance (Second Upgrade - choice of 1)
After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Blood Surge
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by 10%(x) per enemy drained, up to 50%(x).
- Essence Cost: 30
- Damage type: Shadow
- Lucky Hit Chance: 12%
Rank | Impact | Nova Dmg |
---|---|---|
1 | 20% | 50% |
2 | 22% | 55% |
3 | 24% | 60% |
4 | 26% | 65% |
5 | 28% | 70% |
6 | 30% | 75% |
Enhanced Blood Surge (First Upgrade)
Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.
Paranormal Blood Surge (Second Upgrade - choice of 1)
If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Supernatural Blood Surge (Second Upgrade - choice of 1)
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Base Life. While you have Fortified for over 50% of your Maximum Life, Blood Surge deals 20%(x) increased damage.
Bone Spear
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
- Essence Cost: 25
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 85% |
2 | 94% |
3 | 102% |
4 | 111% |
5 | 119% |
6 | 128% |
Enhanced Bone Spear (First Upgrade)
Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Paranoramal Bone Spear (Second Upgrade - choice of 1)
Bone Spear has a 5%(+) increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Supernatural Bone Spear (Second Upgrade - choice of 1)
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Hewed Flesh (Passive)
Lucky Hit: Your damage has up to a4% chance to create a Corpse at the target's location This chance is doubled against Bosses.
Sever
A specture of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21%.
- Essence Cost: 20
- Damage type: Shadow
- Lucky Hit Chance: 20%
Enhanced Sever (First Upgrade)
Sever damages enemies along its path for 40% of its initial damage.
Paranormal Sever (Second Upgrade - choice of 1)
Every 4th cast of Sever makes enemies Vulnerable for 2 seconds.
Supernatural Sever (Second Upgrade - choice of 1)
Sever deals 2%(x) increased damage for each Minion you have upon cast.
Unliving Energy (Passive)
Your maximum Essence is increased by 3.
Imperfectly Balanced (Passive Upgrade)
Your Core Skills cost 3%(x) more Essence, but deal 5%(x) increased damage.
Necromancer Macabre Skills
Blood Mist
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Healing for 0.5% of your Maximum Life.
- Cooldown: 24 seconds
- Damage type: Physical
- Lucky Hit Chance: 8.74%
Enhanced Blood Mist (First Upgrade)
Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Dreadful Blood Mist (Second Upgrade - choice of 1)
Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy.
Ghastly Blood Mist (Second Upgrade - choice of 1)
Blood Mist leaves behind a Corpse every 0.95 second.
Bone Prison
Unearth a prison of bone with x Life that surrounds the target area for 6 seconds.
- Cooldown: 18 seconds
Enhanced Bone Prison (First Upgrade)
If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison (Second Upgrade - choice of 1)
Fortify for 8% Base Life for each enemy trapped by Bone Prison.
Ghastly Bone Prison (Second Upgrade - choice of 1)
Enemies inside of Bone Prison are Vulnerable.
Corpse Explosion
Detonate a Corpse, dealing 50% damage to surrounding enemies.
- Damage type: Physical
- Lucky Hit Chance: 40%
Rank | Damage |
---|---|
1 | 75% |
2 | 83% |
3 | 90% |
4 | 97% |
5 | 105% |
6 | 113% |
Enhanced Corpse Explosion (First Upgrade)
Corpse Explosion's radius is increased by 15%.
Blighted Corpse Explosion (Second Upgrade - choice of 1)
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds.
Plagued Corpse Explosion (Second Upgrade - choice of 1)
Corpse Explosion deals 8%(x) increased damage to enemies that are Slowed, or Stunned, Vulnerable. These damage bonuses can stack.
Skeletal Warrior Mastery (Passive)
Increase the damage and Life of your Skeletal Warriors by 15%(x).
Grim Harvest (Passive)
Consuming a Corpse generates 2 Essence.
Fueled by Death (Passive Upgrade)
You deal 3%(x) increased damage for 6 seconds after consuming a Corpse.
Spiked Armor (Passive)
Gain 0.1 Thorns.
Necromancer Corruption Skills
Amplify Damage (Passive)
You deal 3%(x) damage to Cursed enemies.
Death's Embrace (Passive)
Close enemies take 2%(x) more damage from you and deal 3% less damage to you.
Death's Reach (Passive)
You deal 4%(x) increased daamge to Distant enemies.
Decrepify
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds.
- Essence cost: 10
- Damage type: Physical
Rank | Slow | Less Dmg |
---|---|---|
1 | 40.0% | 20.0% |
2 | 43.0% | 20.9% |
3 | 45.8% | 22.0% |
4 | 48.5% | 23.1% |
5 | 51.1% | 24.3% |
6 | 53.5% | 25.4% |
Enhanced Decrepify (First Upgrade)
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds.
Abhorrent Decrepify (Second Upgrade - choice of 1)
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.
Horrid Decrepify (Second Upgrade - choice of 1)
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Iron Maiden
Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds.
- Essence cost: 10
- Damage type: Physical
Rank | Damage |
---|---|
1 | 10% |
2 | 11% |
3 | 12% |
4 | 13% |
5 | 14% |
6 | 15% |
Enhanced Iron Maiden (First Upgrade)
Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Abhorrent Iron Maiden (Second Upgrade - choice of 1)
Heal for5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
Horrid Iron Maiden (Second Upgrade - choice of 1)
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20%.
Skeletal Mage Mastery (Passive)
Increase the damage and Life of your Skeletal Mages by 20%(x).
Necromancer Summoning Skills
Bone Spirit
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by 3%(x) for each point of Essence spent casting Bone Spirit.
- Cooldown: 12 seconds
- Essence cost: All Remaining Essence
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 80% |
2 | 88% |
3 | 96% |
4 | 104% |
5 | 112% |
6 | 120% |
Enhanced Bone Spirit (First Upgrade)
If Bone Spirit Critically Strikes, its Cooldown is reduced by 6 seconds. This effect can only happen once per cast.
Dreadful Bone Spirit (Second Upgrade - choice - 1)
After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds.
Ghastly Bone Spirit (Second Upgrade - choice - 1)
Bone Spirit has an additional 10%(+) Critical Strike Chance
Corpse Tendrils
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
- Cooldown: 11 seconds
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Damage | Cooldown |
---|---|---|
1 | 20% | 10.73 |
2 | 22% | 10.19 |
3 | 24% | 9.65 |
4 | 26% | 9.12 |
5 | 28% | 8.58 |
6 | 30% | 8.15 |
Enhanced Corpse Tendrils (First Upgrade)
Blighted Corpse Tendrils (Second Upgrade - choice - 1)
Corpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb.
Plagued Corpse Tendrils (Second Upgrade - choice - 1)
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.
Gruesome Mending (Passive)
While below 50% Life, you receive 10%(+) more Healing from all sources.
Coalesced Blood (Passive Upgrade)
While Healthy your Blood Skills deal 6%(x) increased damage.
Drain Vitality (Passive Upgrade)
Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life.
Tides of Blood (Passive Upgrade)
Your Blood Skills deal 5%(x) Overpower damage. This bonus is doubled while you are Healthy.
Transfusion (Passive Upgrade)
Blood Orbs also Heal your Minions for 15% of the amount.
Necrotic Carapace (Passive)
When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life.
Reaper's Pursuit (Passive)
Damaging enemies with Darkness Skills increases your Movement Speed by 5%(+) for 3 seconds.
Crippling Darkness (Passive Upgrade)
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 second.
Gloom (Passive Upgrade)
When you damage enemies with Darkness Skills, they take 2%(x) increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
Terror (Passive Upgrade)
Darkness Skills deal 3%(x) bonus damage to enemies who are Slowed, and 3%(x) bonus damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.
Serration (Passive)
Your Bone Skills have a 0.3%(+) increased Critical Strike Chance for each 10 Essence you have upon cast.
Compound Fracture (Passive Upgrade)
After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%(x) increased damage for 5 seconds.
Evulsion (Passive Upgrade)
Your Bone Skills deal 6%(x) increased Critical Strike Damage to Vulnerable enemies.
Rapid Ossification (Passive Upgrade)
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 0.5 seconds.
Necromancer Ultimate Skills
Army of the Dead
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
- Cooldown: 70 seconds
- Damage type: Physical
- Lucky Hit Chance: 63.8%
Prime Army of the Dead (First Upgrade)
When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse.
Supreme Army of the Dead (Second Upgrade)
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Blood Wave
Conjure a tidal wave of blood that deals 120% damage and Knock Backs enemies.
- Cooldown: 50 seconds
- Damage type: Physical
- Lucky Hit Chance: 20%
Prime Blood Wave (First Upgrade)
Blood Wave Slows enemies by 50% for 4 seconds.
Supreme Blood Wave (Second Upgrade)
Blood Wave leaves behind 3 Blood Orbs as it travels.
Bonded in Essence (Passive)
Every 5 seconds, your Skeletal Priest's Healing will Heal your skeletons for 20% of their Maximum Life.
Death's Defense (Passive Upgrade)
Your Minions cannot lose more than 70% of their Maximum Life from a single damage instance.
Bone Storm
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
- Cooldown: 60 seconds
- Damage type: Physical
- Lucky Hit Chance: 39.6%
Prime Bone Storm (First Upgrade)
Your Damage Reduction is increased by 15% while Bone Storm is active.
Supreme Bone Storm (Second Upgrade)
Your Critical Strike Chance is increased by 20%(+) while Bone Storm is active.
Golem Mastery (Passive)
Increase the damage and Life of your Golem by 25%(x).
Inspiring Leader (Passive)
After you have been Healthy for at least 4 seconds, you and your Minions gain 4%(+) Attack Speed.
Hellbent Commander (Passive Upgrade)
Your Minions deal 10%(x) increased damage while you are Close to them.
Stand Alone (Passive)
Increases Damage Reduction by 6%, reduced by 2% for each active Minion.
Memento Mori (Passive Upgrade)
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.
Necromancer Key Passives
Kalan's Edict (Passive)
After you have not taken damage in the last 2 seconds, your Minions gain 15%(+) Attack Speed. While you have at least 7 Minions, this bonus is doubled.
Ossified Essence (Passive)
Your Bone Skills deal 1%(x) increased damage for each point of Essence you have above 50 upon cast.
Rathma's Vigor (Passive)
Increase your Maximum Life by 10%(x). After being Healthy for 12 seconds, your next Blood Skill Overpowers.
Shadowblight (Passive)
Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10%(x) bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow Damage from you or your Minions while they are affected by Shadowblight, they take additional 22% Shadow Damage.
Sources
Article | Source | Date | |
---|---|---|---|
1. | Diablo IV Quarterly Update 2022 Q2 | Blizzard |
Changelog
Ver | Change | Date | |
---|---|---|---|
1.0.4 | Refreshed Necromancer Skill data with Release info | ||
Beta | Added Skill rank damage tables | ||
Beta | Refreshed Necromancer Skill data with Open Beta info | ||
Alpha | Published original |