Druid Basic Skills
Claw
Shapeshift into a Werewolf and claw at an enemy for 20% damage.
- Generate Spirit: 9
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 20% |
2 | 22% |
3 | 24% |
4 | 26% |
5 | 28% |
6 | 30% |
Enhanced Claw (First Upgrade)
Claw's Attack Speed is increased by 10%(+).
Fierce Claw (Second Upgrade - choice of 1)
Claw applies 10% Poisoning damage over 6 seconds.
Wild Claw (Second Upgrade - choice of 1)
Claw has a 10% chance to attack twice.
Earth Spike
Sunder the earth, impaling the first enemy hit for 16% damage.
- Generate Spirit: 8
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Damage |
---|---|
1 | 16% |
2 | 18% |
3 | 19% |
4 | 21% |
5 | 22% |
6 | 24% |
Enhanced Earth Spike (First Upgrade)
Earth Spike has a 10% chance to Stun for 2.5 seconds.
Fierce Earth Spike (Second Upgrade - choice of 1)
Fortify for 2% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild Earth Spike (Second Upgrade - choice of 1)
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Maul
Shapeshift into a Werebear and maul enemies in front of you, dealing 20% damage.
- Generate Spirit: 11
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 20% |
2 | 22% |
3 | 24% |
4 | 26% |
5 | 28% |
6 | 30% |
Enhanced Maul (First Upgrade)
If an enemy is hit by Maul, then Fortify for 2% of your Base Life.
Fierce Maul (Second Upgrade - choice of 1)
Increases the range and radius of Maul by 30%.
Wild Maul (Second Upgrade - choice of 1)
Maul has a 10% chance to Knockdown enemies for 1.5 seconds.
Storm Strike
Electricity gathers around your weapon, dealing 20% damage to your target and chaining up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
- Generate Spirit: 15
- Damage type: Lightning
- Lucky Hit Chance: 25%
Rank | Damage |
---|---|
1 | 20% |
2 | 22% |
3 | 24% |
4 | 26% |
5 | 28% |
6 | 30% |
Enhanced Storm Strike (First Upgrade)
Storm Strike has a 15% chance to Immobilized all enemies hit for 2.5 seconds.
Fierce Storm Strike (Second Upgrade - choice of 1)
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Wild Storm Strike (Second Upgrade - choice of 1)
Storm Strike chains to 2 additional targets.
Wind Shear
Conjure a piercing blade of wind, dealing 17% damage.
- Generate Spirit: 12
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 17% |
2 | 19% |
3 | 20% |
4 | 22% |
5 | 24% |
6 | 25% |
Enhanced Wind Shear (First Upgrade)
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce Wind Shear (Second Upgrade - choice of 1)
Each enemy hit by Wind Shear increases your Movement Speed by 5%(+) for 5 seconds, up to 20%(+).
Wild Wind Shear (Second Upgrade - choice of 1)
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Druid Spirit Skills
Heart of the Wild (Passive)
Maximum Spirit is increased by 3.
Abundance (Passive Upgrade)
Basic Skills generate 10%(x) more Spirit.
Wild Impulses (Passive Upgrade)
Your Core Skills cost 5%(x) more Spirit but deal 10%(x) increased damage.
Landslide
Crush enemies between 2 pillars of earth, dealing up to 113% damage.
- Spirit cost: 29
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Damage |
---|---|
1 | 113% |
2 | 124% |
3 | 135% |
4 | 146% |
5 | 157% |
6 | 169% |
Enhanced Landslide (First Upgrade)
After Landslide damages enemies 4 times, the next hit will Immobilized enemies for 3 seconds.
Primal Landslide (Second Upgrade - choice of 1)
When you Immobilized or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40%(x) Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Raging Landslide (Second Upgrade - choice of 1)
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Lightning Storm
Conjure a growing lightning storm that deals 25% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
- Spirit cost: 15 per strike
- Damage type: Lightning
- Lucky Hit Chance: 15%
Rank | Damage |
---|---|
1 | 25% |
2 | 28% |
3 | 30% |
4 | 32% |
5 | 35% |
6 | 38% |
Enhanced Lightning Storm (First Upgrade)
The size of your Lightning Storm is preserved for 4 seconds after channeling.
Primal Lightning Storm (Second Upgrade - choice of 1)
Lightning Storm has an 8% chance to Immobilized enemies hit for 3 seconds.
Raging Lightning Storm (Second Upgrade - choice of 1)
Lightning Storm gains 1 additional lightning strike.
Predatory Instinct (Passive)
Critical Strike Chance against Close enemies is increased by 3%(+).
Digitigrade Gait (Passive Upgrade)
You gain 3% Damage Reduction while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.
Iron Fur (Passive Upgrade)
You gain 3% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.
Pulverize
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
- Spirit cost: 34
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 50% |
2 | 55% |
3 | 60% |
4 | 65% |
5 | 70% |
6 | 75% |
Enhanced Pulverize (First Upgrade)
Primal Pulverize (Second Upgrade - choice of 1)
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Raging Pulverize (Second Upgrade - choice of 1)
Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.
Shred
Shapeshift into a Werewolf and perform a trio of combo attacks:
- 1st Attack: Deal 25% damage.
- 2nd Attack: Deal 35% damage.
- 3rd Attack: Perform a larger finishing move dealing 60% damage.
- Spirit cost: 24
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | 1st | 2nd | 3rd |
---|---|---|---|
1 | 25% | 35% | 60% |
2 | 28% | 39% | 66% |
3 | 30% | 42% | 72% |
4 | 32% | 46% | 78% |
5 | 35% | 49% | 84% |
6 | 38% | 53% | 90% |
Enhanced Shred (First Upgrade)
Shred gains 30%(+) Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.
Primal Shred (Second Upgrade - choice of 1)
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20%(x).
Raging Shred (Second Upgrade - choice of 1)
Shred's third combo attack is larger and applies an additional 51% Poisoning damage over 5 seconds.
Tornado
Conjure a swirling tornado that deals 35% damage.
- Spirit cost: 39
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 35% |
2 | 39% |
3 | 42% |
4 | 46% |
5 | 49% |
6 | 53% |
Enhanced Tornado (First Upgrade)
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Primal Tornado (Second Upgrade - choice of 1)
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Raging Tornado (Second Upgrade - choice of 1)
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Druid Defensive Skills
Ancestral Fortitude (Passive)
Increase your Non-Physical Resistances by 5%.
- Cooldown: 22 seconds
Vigilance (Passive Upgrade)
You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.
- Cooldown: 22 seconds
Blood Howl
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life.
- Cooldown: 15 seconds
Rank | Heal |
---|---|
1 | 20.0% |
2 | 21.8% |
3 | 23.5% |
4 | 25.2% |
5 | 26.8% |
6 | 28.4% |
Enhanced Blood Howl (First Upgrade)
Kills reduce the Cooldown of Blood Howl by 1 second.
Innate Blood Howl (Second Upgrade - choice of 1)
Blood Howl also generates 20 Spirit.
Preserving Blood Howl (Second Upgrade - choice of 1)
Blood Howl also increases your Attack Speed by 15%(+) for 4 seconds.
Cyclone Armor
Passive: Powerful winds surround you, granting 20.0% Non-Phsyical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 15% damage.
- Cooldown: 18 seconds
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Dmg Red | Damage |
---|---|---|
1 | 20.0% | 15% |
2 | 21.8% | 17% |
3 | 23.5% | 18% |
4 | 25.2% | 20% |
5 | 26.8% | 21% |
6 | 28.4% | 23% |
Enhanced Cyclone Armor (First Upgrade)
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.
Innate Cyclone Armor (Second Upgrade - choice of 1)
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Preserving Cyclone Armor (Second Upgrade - choice of 1)
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Debilitating Roar
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 50% for 4 seconds.
- Cooldown: 22 seconds
Rank | Cooldown |
---|---|
1 | 22.0 |
2 | 21.8 |
3 | 19.8 |
4 | 18.7 |
5 | 17.6 |
6 | 16.7 |
Enhanced Debilitating Roar (First Upgrade)
Debilitating Roar also Fortifies you for 22% Base Life.
Innate Debilitating Roar (Second Upgrade - choice of 1)
Debilitating Roar also Slows enemies by 40% for its duration.
Preserving Debilitating Roar (Second Upgrade - choice of 1)
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Earthen Bulwark
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
- Cooldown: 16 seconds
- Lucky Hit Chance: 50%
Rank | Barrier |
---|---|
1 | 45% |
2 | 50% |
3 | 54% |
4 | 58% |
5 | 63% |
6 | 68% |
Enhanced Earthen Bulwark (First Upgrade)
Earthen Bulwark makes you Unstoppable while active.
Innate Earthen Bulwark (Second Upgrade - choice of 1)
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.
Preserving Earthen Bulwark (Second Upgrade - choice of 1)
Casting Earthen Bulwark grants 18% Base Life as Fortify.
Druid Companion Skills
Call of the Wild (Passive)
Your companions deal 10%(x) bonus damage.
Clarity (Passive)
Gain 2 Spirit when transforming into Human form.
Nature's Reach (Passive)
Deal 3%(x) increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Ravens
Passive: 1 Raven flies above you and periodically attacks your enemies for 13% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 85% damage over 6 seconds.
- Cooldown: 15 seconds
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Passive | Active |
---|---|---|
1 | 13% | 85% |
2 | 13% | 94% |
3 | 13% | 102% |
4 | 13% | 111% |
5 | 13% | 119% |
6 | 13% | 128% |
Enhanced Ravens (First Upgrade)
You have 5%(+) increased Critical Strike Chance for 6 seconds against enemies hit by Ravens.
Brutal Ravens (Second Upgrade - choice of 1)
2 additional Ravens periodically attack enemies.
Ferocious Ravens (Second Upgrade - choice of 1)
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Vine Creeper
Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies 36% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for 30% damage over 2 seconds.
- Cooldown: 20 seconds
- Damage type: Poison
- Lucky Hit Chance: 40%
Rank | Passive | Active |
---|---|---|
1 | 36% | 30% |
2 | 40% | 33% |
3 | 43% | 36% |
4 | 47% | 39% |
5 | 50% | 42% |
6 | 54% | 45% |
Enhanced Vine Creeper (First Upgrade)
Vine Creeper's Immobilize duration is increased by 1 second.
Brutal Vine Creeper (Second Upgrade - choice of 1)
Your Critical Strike Chance is increased by 20%(+) against enemies strangled by Vine Creeper.
Ferocious Vine Creeper (Second Upgrade - choice of 1)
Vine Creeper's active Poisoning duraiton is increased by 3 seconds.
Wolves
Passive: Summon 2 wolf companions that bite enemies for 8% damage.
Active: Direct your wolves to focus on an enemy, leaping to them and striking for 35% damage.
- Cooldown: 14 seconds
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Passive | Active |
---|---|---|
1 | 8% | 35% |
2 | 9% | 39% |
3 | 9% | 42% |
4 | 10% | 46% |
5 | 11% | 49% |
6 | 12% | 53% |
Enhanced Wolf Pack (First Upgrade)
Wolves deal 20%(x) increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Brutal Wolf Pack (Second Upgrade - choice of 1)
When you Critically Strike, your Wolves gain 20%(+) Attack Speed for 3 seconds.
Ferocious Wolf Pack (Second Upgrade - choice of 1)
Lucky Hit: Your Wolves' attacks have up to a 10% chance to Fortify you for 5% Base Life.
Druid Wrath Skills
Boulder
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing 33% damage with each hit.
- Cooldown: 10 seconds
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Damage |
---|---|
1 | 33% |
2 | 36% |
3 | 40% |
4 | 43% |
5 | 46% |
6 | 50% |
Enhanced Boulder (First Upgrade)
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds
Natural Boulder (Second Upgrade - choice of 1)
When you have Fortify, Boulder has a 20%(+) increased Critical Strike Chance.
Savage Boulder (Second Upgrade - choice of 1)
Boulder's Critical Strike Chance is increased by 3%(+) each time it deals damage.
Crushing Earth (Passive)
Earth Skills deal 5%(x) increased damage to Slowed, Immobilized, or Knock Back enemies.
Safeguard (Passive Upgrade)
Critical Strikes with Earth Skills Fortify you for 2% Base Life.
Stone Guard (Passive Upgrade)
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%(x) increased damage.
Elemental Exposure (Passive)
Lucky Hit: Your Storm Skills have up to a 20% chance to make enemies Vulnerable for 1.0 second.
Charged Atmosphere (Passive Upgrade)
Every 18 seconds, a lightning strike hits a Nearby enemy dealing 45% damage.
Bad Omen (Passive Upgrade)
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized, or Stunned enemy that a lightning strike also hits, dealing 55% damage.
Electric Shock (Passive Upgrade)
Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 5%(x) instead.
Endless Tempest (Passive Upgrade)
Increase the duration of Hurricane and Cataclysm by 5%(x).
Hurricane
Form a hurricane around you that deals 97% damage to surrounding enemies over 8 seconds.
- Cooldown: 20 seconds
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 97% |
2 | 107% |
3 | 117% |
4 | 127% |
5 | 136% |
6 | 146% |
Enhanced Hurricane (First Upgrade)
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Natural Hurricane (Second Upgrade - choice of 1)
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Savage Hurricane (Second Upgrade - choice of 1)
Enemies affected by Hurricane deal 20% less damage.
Mending (Passive)
While in Werebear form, you receive 5%(+) additional Healing from all sources.
Provocation (Passive)
When you remain in Werebear form for at least 25 seconds, your next Skill will Overpower.
Neurotoxin (Passive)
Poisoned enemies are slowed by 8%.
Envenom (Passive Upgrade)
Poisoned enemies take 10%(x) additional Critical Strike Damage.
Toxic Claws (Passive Upgrade)
Critical Strikes with Werewolf Skills deal 8% of their Base damage as Poisoning damage over 4 seconds.
Rabies
Shapeshift into a Werewolf and perform an infectious bite on the target, dealing 28% damage, and applying an additional 53% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
- Cooldown: 12 seconds
- Damage type: Poison
- Lucky Hit Chance: 50%
Rank | Initial | Poison |
---|---|---|
1 | 28% | 53% |
2 | 31% | 58% |
3 | 34% | 64% |
4 | 36% | 69% |
5 | 39% | 74% |
6 | 42% | 79% |
Enhanced Rabies (First Upgrade)
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30%(x) bonus damage at max duration.
Natural Rabies (Second Upgrade - choice of 1)
Rabies spreads 100% faster.
Savage Rabies (Second Upgrade - choice of 1)
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Trample
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 25% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
- Cooldown: 14 seconds
- Damage type: Physical
- Lucky Hit Chance: 33%
Rank | Damage | Terrain |
---|---|---|
1 | 25% | 45% |
2 | 28% | 50% |
3 | 30% | 54% |
4 | 32% | 58% |
5 | 35% | 63% |
6 | 38% | 68% |
Enhanced Trample (First Upgrade)
Trample deals 30%(x) bonus damage. This bonus is reduced by 15%(x) for each enemy hit after the first.
Natural Trample (Second Upgrade - choice of 1)
Casting Trample 20% Base Life as Fortify.
Savage Trample (Second Upgrade - choice of 1)
Casting Trample grants 20 Spirit.
Druid Ultimate Skills
Cataclysm
A massive storm follows you for 8 seconds. Tornadoes Knock Back enemies, and lightning strikes wildly, dealing 52% damage.
- Cooldown: 80 seconds
- Damage type: Lightning
- Lucky Hit Chance: 82%
Prime Cataclysm (First Upgrade)
Cataclysm's duration is increased by 2 seconds.
Supreme Cataclysm (First Upgrade)
Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds.
Defensive Posture (Passive)
Increases the amount of Fortify you gain from all sources by 5%(+).
Nature's Resolve (Passive Upgrade)
5% chance when struck to Fortify you for 4% Base Life.
Thick Hide (Passive Upgrade)
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life.
Unrestrained (Passive Upgrade)
Reduce the duration of Control Impairing Effects by 3%. Triple this effect while you have Fortify for over 50% of your Maximum Life
Defiance (Passive)
Nature Magic Skills deal 4%(+) increased damage to Elites.
Circle of Life (Passive Upgrade)
Nature Magic Skills that consume Spirit Heal you for 1% of your Maximum Life.
Natural Disaster (Passive Upgrade)
Your Earth Skills deal 4%(x) increased damage to Vulnerable enemies.
Your Storm Skills deal 4%(x) increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Resonance (Passive Upgrade)
Nature Magic Skills deal 2%(x) increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Grizzly Rage
Shapeshift into a Dire Werebear for 10 seconds, gaining 20%(x) bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
- Cooldown: 60 seconds
Prime Grizzly Rage (First Upgrade)
You are Unstoppable while Grizzly Rage is active.
Supreme Grizzly Rage (Second Upgrade)
Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
Lacerate
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 400% damage.
- Cooldown: 50 seconds
- Lucky Hit Chance: 15%
Prime Lacerate (First Upgrade)
Each time Lacerate deals a Critical Strike, Heal for 3% Maximum Life.
Supreme Lacerate (Second Upgrade)
Lacerate's initial strike is guaranteed to Critically Strike and deals 150%(x) increased damage.
Petrify
Encase all Nearby enemies in stone, Stunning 20% them for 3 seconds. You deal 25%(x) increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50%(x) and its duration is increased to 6 seconds.
- Cooldown: 60 seconds
Prime Petrify (First Upgrade)
Petrify's effect durations are increased by 1 second.
Supreme Petrify (Second Upgrade)
Killing an enemy affected by Petrify grants 25 Spirit.
Quickshift (Passive)
When a Shapeshifting Skill transforms you into a different form, it deals 5%(+) increased damage.
Heightened Senses (Passive Upgrade)
Upon shapeshifting into a Werewolf or Werebear, gain 4% Damage Reduction against Elites for 5 seconds.
Natural Fortitude (Passive Upgrade)
Shapeshifting Fortifies you for 1% Base Life.
Druid Key Passives
Bestial Rampage (Passive)
After being a Werewolf for 2.5 seconds, gain 20%(+) Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 20%(+) increased damage for 15 seconds.
Earthen Might (Passive)
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knock Back.
Lupine Ferocity (Passive)
Every 6th Werewolf Skill hit Critically Strikes and deals 60%(x) increased damage.
Nature's Fury (Passive)
Casting an Earth Skill has a 20% chance to trigger a free Storm Skill of the same category.
In addition, casting a Storm Skill has a 20% chance to trigger a free Earth Skill of the same category.
Perfect Storm (Passive)
Your Storm Skills grant 2 Spirit and deal 20%(x) increased damage when damaging a Vulnerable, Immobilized, or Slowed enemy.
Ursine Strength (Passive)
Gain 20%(x) additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal 30%(x) increased damage.
Changelog
Ver | Change | Date | |
---|---|---|---|
Beta | Added Skill rank damage tables | ||
Beta | Refreshed Druid skill data with Open Beta info | ||
Beta | Added status keyword tooltip definitions | ||
Alpha | Published original |