Rogue Basic Skills
Basic Skills are the first skills available to the Rogue. They don't cost Energy to perform.
Blade Shift
Quickly stab your victim for 15% damage and shift, allowing you to move freely through enemies for 3 seconds.
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 35%
Rank | Damage |
---|---|
1 | 15% |
2 | 17% |
3 | 18% |
4 | 20% |
5 | 21% |
6 | 23% |
Enhanced Blade Shift (First upgrade)
Damaging an enemy with Blade Shift grants 5%(+) Movement Speed while Blade Shift is active, up to 20%(+).
Primary Blade Shift (Second upgrade - choice of 1)
While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20%.
Fundamental Blade Shift (Second upgrade - choice of 1)
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Forceful Arrow
Fire a powerful arrow at an enemy, dealing 20% damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.
- Weapon requirement: Ranged
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 20% |
2 | 22% |
3 | 24% |
4 | 26% |
5 | 28% |
6 | 30% |
Enhanced Forceful Arrow (First upgrade)
Every 3rd cast of Forceful Arrow additionally has a 15%(+) increased Critical Strike Chance.
Primary Forceful Arrow (Second upgrade - choice of 1)
Forceful Arrow pierces through Vulnerable enemies.
Heartseeker
Fire an arrow that seeks an enemy, dealing 22% damage and increasing your Critical Strike Chance against them by 3%(+) for 4 seconds, up to 15%(+).
- Weapon requirement: Ranged
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 22% |
2 | 24% |
3 | 26% |
4 | 29% |
5 | 31% |
6 | 33% |
Enhanced Heartseeker (First upgrade)
When Heartseeker Critically Strikes, gain 8%(+) Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Fundamental Heartseeker (Second upgrade - choice of 1)
Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5%(+) for 4 seconds, up to 25%(+).
Primary Heartseeker (Second upgrade - choice of 1)
Heartseeker ricochets to an additional enemy, dealing 30% of the original damage.
Invigorating Strike
Melee attack an enemy, dealing 23% damage, increasing your Energy Regeneration by 20% for 3 seconds.
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 23% |
2 | 25% |
3 | 28% |
4 | 30% |
5 | 32% |
6 | 34% |
Enhanced Invigorating Strike (First upgrade)
Damaging a Crowd Control or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%(x).
Fundamental Invigorating Strike (Second upgrade - choice of 1)
Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.
Primary Invigorating Strike (Second upgrade - choice of 1)
Invigorating Strike additionally grants 8%(+) Lucky Hit Chance. Hitting a Crowd Control or Injured enemy increases this bonus to 16%(+) Lucky Hit Chance.
Puncture
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 21% |
2 | 23% |
3 | 25% |
4 | 27% |
5 | 29% |
6 | 31% |
Enhanced Puncture (First upgrade)
Gain 2 Energy when Puncture damages a Crowd Control Enemy.
Primary Puncture (Second upgrade - choice of 1)
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Fundamental Puncture (Second upgrade - choice of 1)
Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Rogue Core Skills
Barrage
Unleash a barrage of 5 arrows that expands outwards, each dealing 21% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of an arrow's Base damage.
- Energy cost: 30
- Weapon requirement: Ranged
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Damage |
---|---|
1 | 21% |
2 | 23% |
3 | 25% |
4 | 27% |
5 | 29% |
6 | 31% |
Enhanced Barrage (First upgrade)
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
Improved Barrage (Second upgrade - choice of 1)
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
Advanced Barrage (Second upgrade - choice of 1)
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%(+) increased Critical Strike Chance.
Flurry
Unleash a flurry of slashes and stabs, striking enemies in front of you 4 times and dealing a total of 60% damage to each.
- Energy cost: 25
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 8%
Rank | Damage |
---|---|
1 | 60% |
2 | 66% |
3 | 72% |
4 | 78% |
5 | 84% |
6 | 90% |
Enhanced Flurry (First upgrade)
Each time Flurry damages a Crowd Control or 100% for arrows that damage a Vulnerable enemy, you are Healed for 1% of your Maximum Life , up to 12% Maximum Life per cast.
Advanced Flurry (Second upgrade - choice of 1)
Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
Improved Flurry (Second upgrade - choice of 1)
If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
Penetrating Shot
Fire an arrow that pierces all enemies in a line, dealing 70% damage.
- Energy cost: 35
- Weapon requirement: Ranged
- Damage type: Physical
- Lucky Hit Chance: 50%
Rank | Damage |
---|---|
1 | 70% |
2 | 77% |
3 | 84% |
4 | 91% |
5 | 98% |
6 | 105% |
Enhanced Penetrating Shot (First upgrade)
Penetrating Shot deals 20% increased damage per enemy it pierces.
Improved Penetrating Shot (Second upgrade - choice of 1)
If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20%(+) increased Critical Strike Chance.
Advanced Penetrating Shot (Second upgrade - choice of 1)
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Rapid Fire
Rapidly fire 5 arrows, each dealing 24% damage.
- Energy cost: 25
- Weapon requirement: Ranged
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Damage |
---|---|
1 | 24% |
2 | 26% |
3 | 29% |
4 | 31% |
5 | 34% |
6 | 36% |
Enhanced Rapid Fire (First upgrade)
Each subsequent arrow from Rapid Fire has 5%(+) increased Critical Strike Chance, up to 25%(+) for the 5th arrow.
Improved Rapid Fire (Second upgrade - choice of 1)
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
Advanced Rapid Fire (Second upgrade - choice of 1)
Rapid Fire deals 30% increased Critical Strike Damage for 3 seconds after you Evade.
Stutter Step (Passive)
Critically Striking an enemy grants 5%(+) Movement Speed for 4 seconds.
Sturdy (Passive)
You gain 4% of Close Damage Reduction.
Siphoning Strikes (Passive upgrade)
Heal for 1% of your Maximum Life when you Critically Strike Close enemies.
Twisting Blades
Impale an enemy, dealing 57% damage and making them take 8%(x) increased damage while impaled. After 1.5 seconds the blades return to you, piercing enemies for 74% damage.
- Energy cost: 30
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 20%
Rank | Impact | Pierce |
---|---|---|
1 | 45% | 74% |
2 | 50% | 79% |
3 | 54% | 86% |
4 | 58% | 94% |
5 | 63% | 101% |
6 | 68% | 108% |
Enhanced Twisted Blades (First upgrade)
Twsiting Blades deals 30%(x) increased damage when returning.
Improved Twisted Blades (Second upgrade - choice of 1)
Enemies are Immobilized and impaled with Twisting Blades.
Advanced Twisted Blades (Second upgrade - choice of 1)
When your Twisted Blades return, you gain 10%(+) Cooldown Reduction per enemy they passed through for 5 seconds, up to 30%(+).
Rogue Agility Skills
Caltrops
Leap backwards and throw caltrops on the ground, dealing 30% damage and Slowing enemies by 50%. Lasts 6 seconds.
- Cooldown: 12 seconds
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Damage |
---|---|
1 | 30% |
2 | 33% |
3 | 36% |
4 | 39% |
5 | 42% |
6 | 45% |
Enhanced Caltrops (First upgrade)
Enemies take 3%(x) increased damage you each second they are in Caltrops.
Methodical Caltrops (Second upgrade - choice of 1)
Caltrops now deals Cold damage and Chills enemies for 20% per second.
Disciplined Caltrops (Second upgrade - choice of 1)
You have enemies for 5%(+) Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
Concussive (Passive)
After Knocking Back or Knocking Down an enemy, you gain 5%(+) increased Critical Strike Chance against them for 3 seconds.
Dash
Dash forward and slash enemies for 37% damage.
- Charges: 2
- Cooldown: 10 seconds
- Weapon requirement: Dual-wield
- Damage type: Physical
- Lucky Hit Chance: 25%
Rank | Cooldown | Damage |
---|---|---|
1 | 10.0 | 37% |
2 | 9.5 | 40% |
3 | 9.0 | 44% |
4 | 8.5 | 48% |
5 | 8.0 | 52% |
6 | 7.6 | 55% |
Enhanced Dash (First upgrade)
Enemies damaged by Dash take 20%(x) increased Crticial Strike Damage from you for 5 seconds.
Disciplined Dash (Second upgrade - choice of 1)
Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds.
Methodical Dash (Second upgrade - choice of 1)
Dealing damage to Crowd Control enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.
Rapid Gambits (Passive)
TOPRugged (Passive)
Gain 5% Damage Reduction against Damage Over Time effects.
Reactive Defense (Passive upgrade)
Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects.
Shadow Step
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 91% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
- Cooldown: 9 seconds
- Damage type: Physical
- Lucky Hit Chance: 100%
Rank | Damage |
---|---|
1 | 72% |
2 | 79% |
3 | 86% |
4 | 94% |
5 | 101% |
6 | 108% |
Enhanced Shadow Step (First upgrade)
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8%(+) for 3 seconds.
Disciplined Shadow Step (Second upgrade - choice of 1)
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't hit with Shadow Step in the last 4 seconds.
Methodical Shadow Step (Second upgrade - choice of 1)
Enemies damaged by Shadow Step are Stunned for 2 seconds.
Trick Attacks (Passive)
When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
Weapon Mastery (Passive)
Gain a bonus when attacking based on weapon type:
- Daggers: 5%(x) increased damage to Healthy enemies.
- Swords: 3%(x) increased damage.
- Bows: 4%(x) increased damage to Vulnerable enemies.
- Crossbows: 5%(x) increased Critical Strike Damage.
Rogue Subterfuge Skills
Agile (Passive)
Using a Cooldown increases your Dodge Chance by 3% for 2 seconds.
Concealment
Vanishing from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants 25%(+) Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will brek Concealment.
- Cooldown: 20 seconds
Rank | Cooldown |
---|---|
1 | 20.0 |
2 | 19.0 |
3 | 18.0 |
4 | 17.0 |
5 | 16.0 |
6 | 15.2 |
Enhanced Stealth (First upgrade)
You gain 40 Energy when you enter Concealment.
Countering Stealth (Second upgrade - choice of 1)
The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Subverting Stealth (Second upgrade - choice of 1)
The Skill that breaks Concealment makes enemies Vulnerable 3 seconds.
Dark Shroud
Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, the damage is reduced and a shadow is consumed.
- Cooldown: 20 seconds
Rank | Less Dmg |
---|---|
1 | 8.0% |
2 | 8.8% |
3 | 9.6% |
4 | 10.4% |
5 | 11.2% |
6 | 12.0% |
Enhanced Dark Shroud (First upgrade)
Dark Shroud's shadows have a 10%(+) chance to not be consumed.
Countering Dark Shroud (Second upgrade - choice of 1)
While you have at least 2 active shadows from Dark Shroud, gain 10%(+) Critical Strike Chance.
Subverting Dark Shroud (Second upgrade - choice of 1)
Each active shadow from Dark Shroud grants you 3%(+) increased Movement Speed.
Exploit (Passive)
Malice (Passive upgrade)
You deal 3%(x) increased damage to Vulnerable enemies.
Mending Obscurity (Passive)
While Stealthed, you Heal for 1% Maximum Life 1 per second.
Poison Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves into range, applying 344% Poison damage over 9 seconds to enemies in the area.
- Cooldown: 10 seconds
- Damage type: Poison
- Lucky Hit Chance: 20%
Rank | Damage |
---|---|
1 | 344% |
2 | 379% |
3 | 413% |
4 | 447% |
5 | 482% |
6 | 516% |
Enhanced Poison Trap (First Upgrade)
Poison Trap Knocked Down enemies for 1.5 seconds when it activates.
Countering Poison Trap (Second Upgrade - choice of 1)
Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated.
Subverting Poison Trap (Second Upgrade - choice of 1)
You deal 10% increased Poison damage to enemies standing inside your Poison Trap.
Smoke Grenade
Throw a smoky concoction at enemies that Dazes them for 4.27 seconds.
- Cooldown: 15 seconds
Rank | Duration |
---|---|
1 | 4.27 |
2 | 4.70 |
3 | 5.13 |
4 | 5.55 |
5 | 5.98 |
6 | 6.42 |
Enhanced Smoke Grenade (First Upgrade)
Enemies affected by Smoke Grenade take 15%(x) increased damage from you.
Countering Smoke Grenade (Second Upgrade - choice of 1)
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 2 seconds instead if the enemy is Vulnerable.
Subverting Smoke Grenade (Second Upgrade - choice of 1)
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20%(x) longer.
Rogue Imbuement Skills
Cold Imbuement
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
- Cooldown: 9 seconds
Rank | Damage |
---|---|
1 | 25% |
2 | 28% |
3 | 30% |
4 | 33% |
5 | 35% |
6 | 38% |
Enhanced Cold Imbuement (First Upgrade)
Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.
Blended Cold Imbuement (Second Upgrade - choice of 1)
Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.
Mixed Cold Imbuement (Second Upgrade - choice of 1)
Cold Imbued Skills deal 20%(x) damage to Crowd Control enemies. Double this bonus against Frozen enemies.
Deadly Venom (Passive)
You deal 3%(x) increased Poisoning damage.
Alchemical Advantage (Passive Upgrade)
You gain 1%(+) increased Attack Speed for each enemy you've Poisoned, up to 15%(+).
Debilitating Toxins (Passive Upgrade)
Poisoned enemies deal 5% less damage.
Frigid Finesse (Passive)
You deal 5%(x) increased damage to Chilled enemies. This bonus increases to 10%(x) against Frozen enemies.
Chilling Weight (Passive Upgrade)
Chilled enemies have their Movement Speed further reduced by up to 10%.
Poison Imbuement
Imbue your weapons with lethal poison. Your next 2 Imbueable skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds.
- Cooldown: 9 seconds
- Damage type: Poison
- Lucky Hit Chance: 33%
Rank | Damage |
---|---|
1 | 70% |
2 | 77% |
3 | 84% |
4 | 91% |
5 | 98% |
6 | 105% |
Enhanced Poison Imbuement (First Upgrade)
Poison Imbuement's Poisoning Duration is increased by 1 second.
Blended Poison Imbuement (Second Upgrade - choice of 1)
Critical Strikes with Poison Imbued Skills deal 30%[x] increased Poisoning damage.
Mixed Poison Imbuement (Second Upgrade - choice of 1)
Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
Precision Imbuement (Passive)
Imbued Skills gain 5%(+) increased Critical Strike Chance.
Shadow Crash (Passive)
Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
Consuming Shadows (Passive upgrade)
Each time you kill an enemy with Shadow Damage, you generate 10 Energy.
Shadow Imbuement
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies so that they explode for up 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
- Cooldown: 9 seconds
- Damage type: Shadow
- Lucky Hit Chance: 33%
Rank | Explode | Expire |
---|---|---|
1 | 40% | 40% |
2 | 44% | 44% |
3 | 48% | 48% |
4 | 52% | 52% |
5 | 56% | 56% |
6 | 60% | 60% |
Enhanced Shadow Imbuement (First Upgrade)
You have 25%(+) increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Blended Shadow Imbuement (Second Upgrade - choice of 1)
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
Mixed Shadow Imbuement (Second Upgrade - choice of 1)
Enemies damaged by Shadow Imbuement Skills take 12%[x] increased Non-Physical damage from you for 8 seconds.
Rogue Ultimate Skills
Adrenaline Rush (Passive)
While moving, you gain 5%(x) increased Energy Regeneration.
Haste (Passive Upgrade)
While at or above 50% maximum Energy, gain 5%(+) increased Movement Speed. While below 50% maximum Energy, gain 5%(+) increased Attack Speed.
Impetus (Passive Upgrade)
After moving 15 meters, your next attack deals 7%(+) increased damage.
Aftermath (Passive)
After using an Ultimate Skill, restore 25 Energy.
Death Trap
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
- Cooldown: 50 seconds
- Damage type: Shadow
Prime Death Trap (First Upgrade)
Enemies are Pulled into Death Trap when it activates.
Supreme Death Trap (Second Upgrade)
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Innervation (Passive)
Lucky Hit: Up to a 10% chance to gain 8 Energy.
Alchemist's Fortune (Passive Upgrade)
Non-Physical damage you deal has a 5%(+) increased Lucky Hit Chance.
Second Wind (Passive Upgrade)
Every 100 Energy you spend grants you 5%(+) increased Lucky Hit Chance for 5 seconds.
Rain of Arrows
Arrows rain down over a large area 2 times, each wave dealing 100% damage.
- Cooldown: 60 seconds
- Weapon requirement: Ranged
- Damage type: Physical
Prime Rain of Arrows (First Upgrade)
Imbuement Skill effects applied by Rain of Arrows have 20%(x) increased potency.
Supreme Rain of Arrows (Second Upgrade)
Rain of Arrows' second wave Knocks Down enemies for 3 seconds.
Shadow Clone
Your shadow mimicks your actions for 15 seconds and deals 60% of your damage.
- Cooldown: 60 seconds
- Damage type: Physical
Prime Shadow Clone (First Upgrade)
You are Unstoppable for 5 seconds after casting Shadow Clones.
- Cooldown: 60 seconds
- Damage type: Physical
Supreme Shadow Clone (Second Upgrade)
Your Shadow Clone deals an additional 20% of your damage.
- Cooldown: 60 seconds
- Damage type: Physical
Trap Mastery (Passive)
When Poison Trap or Death Trap activates, you gain 4%(+) increased Critical Strike Chance against Vulnerable and Crowd Control enemies for 4 seconds.
Rogue Key Passives
Close Quarters Combat (Passive)
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10%(+) Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal 20%(x) increased damage against Crowd Control enemies.
Exposure (Passive)
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to.
- Reduce the active Cooldowns of your Trap Skills by20%
- Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds
Momentum (Passive)
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
While at 3 stacks of Momentum you gain:
- 20% increased Damage Reduction
- 30%(x) increased Energy Regeneration
- 15%(+) increased Movement Speed
Precision (Passive)
Critical Strikes with Marksman Skills grant you Precision. You gain 4%(x) increased Critical Strike Damage per stack of Precision, up to a maximum of 20%(x).
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40%(x) increased Critical Strike Damage, then consumes all stacks of Precision.
Victimize (Passive)
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.
Changelog
Ver | Change | Date | |
---|---|---|---|
Beta | Added Skill rank damage tables | ||
Beta | Refreshed Rogue skill data with Open Beta info | ||
Beta | Added status effect definitions as tooltips | ||
Beta | Refreshed skill data with December 2022 info | ||
Alpha | Published original |