Diablo 4 Skill Tree

Diablo 4 class Skill Trees

If you're looking for each class's Skill Tree (Open Beta data), see our individual class guides below:

Understanding the Diablo 4 Skill Tree design

Skill Points per level

When a character levels up, it's given 1 Skill Point to invest in the Skill Tree. This continues until the player reaches Level 50, at which time the player begins the Paragon Board end-game system. Also, note that players can receive a few extra Skill Points from the Renown System.

A player's Skill Point balance is shown in the upper-left corner of the Skill Tree menu. Players can choose to spend the Skill Points immediately or bank them, but, because the cost to respec Skills is so low early on, it typically makes sense to spend them immediately.

Available Skill Points balance in Diablo 4
Available Skill Point balance
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Skill Tree clusters

Each Diablo 4 class has a Skill Tree consisting of 7 Skill clusters. These clusters are connected in a top-to-bottom line. Players begin at the top of the tree, with the Basic Skills cluster, and, as they invest Skill Points into the tree, unlock the more powerful clusters below, like Ultimate Skills. Here's the series of clusters that all classes' Skill Trees follow:

Cluster Unlock pts Desc
1. Basic Skills 0 Generate resources; infinite cast
2. Core Skills 2 Use resources; more powerful
3. Class Skills #1 6 Unique to class
4. Class Skills #2 11 Unique to class
5. Class Skills #3 16 Unique to class
6. Ultimate Skills 23 Choose 1; long cooldown
7. Key Passives 33 Choose 1; powerful passive
Diablo 4 Rogue Basic Skills
The Rogue's Basic Skills starting cluster
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Skill Tree nodes

Skill clusters are composed of Skill, Upgrade, and Passive nodes. Each of the three nodes has a unique shape to help with visual classification:

Square shape Skill nodes

  • Node shape: Square
  • Max points to invest: 5
  • Directly branching off it: 1 Upgrade node
  • Prerequisites: Must have its cluster unlocked with the necessary amount of invested Skill Points

Diamond shape Upgrade nodes

  • Node shape: Diamond
  • Max points to invest: 1
  • Directly branching off it: 2 further Upgrade nodes, which the player can choose only 1. The exception is Ultimate Skills, which only have 1 further Upgrade node.
  • Prerequisites: Must have at least 1 Skill Point invested in preceding Skill or Upgrade node
Diablo 4 Upgrade Skill nodes
Sorcerer's Incinerate Skill (bottom) followed by 1 Upgrade and then a choice between 2 Upgrades

Circle shape Passive nodes

  • Node shape: Circle
  • Max points to invest: 3
  • Directly branching off it: Sometimes other Passive nodes. The exception is Key Passives, which are always standalone.
  • Prerequisites: Must have its cluster unlocked with the necessary amount of invested Skill Points. For connected Passives, must have at least 1 Skill Point invested in preceding Passive node
Diablo 4 Passive Skill nodes
Connected Druid Passive Skill nodes
Diablo 4 Skill Tree node types
The 3 nodes of the Diablo 4 Skill Tree: Skill, Upgrade, and Passive
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Respec cost system

Players can easily refund points from a Skill they've invested in by right-clicking the Skill's icon in the Skill Tree. The Gold cost to refund a point from each Skill is listed at the bottom of the Skill's description:

D4 respec skill cost
Skill respec cost is listed at the bottom of each Skill

Refund All Skill points

If a player wishes to completely do a Skill reset, they can click the "Refund All" button. While this will likely be cost-prohibitive later in the game, players will be using it more in the early game.

Early game respec cost

The Diablo 4 respec system was designed to be extremely forgiving in early game, which allows players to experiment with different builds. Although this could change, in Open Beta, the cost to respec a single Skill point was free up to around Level 10. Hitting the "Refund All" button at Level 25 cost 2,800 Gold.

Late game respec cost

As players get into the mid and late levels, Blizzard said that it wants a character's Skills to start to "cement," meaning that they become much more expensive to refund. Around Level 50, the cost will be so high that a player may think about creating a fresh charcter instead if they want to dramatically change their build:

"With Gold cost going up over time [to respec], there's going to be a point, say Level 50, where you'll say: I'd like to be a different build of Barbarian, but it's going to be too expensive, so it might be better to start a fresh one. We wanted that notion that with each level, you're getting more attached to your character and settled. You won't, say, be Level 65 and change your gear and become a different Barbarian. Cheap in the beginning, with lots of [Skill] experimentation. If you're Level 90, you're going to go: I don't think I'm going to spend the million gold or whatever to change my build. There's a sense of hardening cement and permanence the further you go into that character."
Diablo IV guide author Rod Fergusson · General Manager of Diablo Franchise · Twitter icon svg
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Skill Tags & tag search feature

Although Blizzard has done its best to organize the Diablo 4 talents on the class trees as sensibly as possible, there's still a lot of Skills to manage. To alleviate this, each Skill will have tags that classifies its characteristics, like damage and casting type:

Diablo 4 Skill Tag system
Skill Tags for the Sorcerer's Incinerate Skill

These tags integrate with a search bar in the upper-right corner of the Skill Tree menu, where a player can input a tag or keyword (e.g., Bleeding or Cold) and find all related skils:

Skill Tag keyword search UI in Diablo 4
Players can search for similar Skills using tags
"We've built this Skill Tag system that allows you to search the Skill Tags and highlight nodes related to that to see how these Skills are interconnected. Give me all the Skills that have Bleeding in it or that benefit Bleeding."
Diablo IV guide author Joe Shely · Diablo IV Game Director · Twitter icon svg
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Blizzard's philosophy on Skills: Synergistic Skills > items

Diablo 4 differs from Diablo 3 in that a character's build derives its power moreso from wise Skill choice than powerful items [1]:

"In D3, once you get to a certain level, the difference between one build and another is: I need to change my clothes, because you're focused mostly on being equipment based. One of the design goals [for D4] is to make your build feel inherent to your character."
Diablo IV guide author Rod Fergusson · General Manager of Diablo Franchise · Twitter icon svg

Blizzard also wants Diablo 4 Skills to interact with each other more, so the Skills you choose earlier in the game have an impact on the power of your later Skill choices. This Skill "inheritance" or progression system harkens back to Diablo 2:

"When I first came to the D4 Skill tree, I felt that notion of progression in D2. I feel the D2 Skill tree has an inheritance factor from Skill to Skill that you can take certain Skills that impact other Skills and build on top of them the way you used to be able to do. That notion of the richness of progression in D2 -- I feel that in D4."
Diablo IV guide author Rod Fergusson · General Manager of Diablo Franchise · Twitter icon svg
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Evolution of Diablo 4's Skill Tree

Blizzard admits that arriving at the current Skill Tree system has been a long journey, which has taken at least four major revisions:

"Diablo 4's Skill Trees have evolved dramatically. We're on number four? Many iterations, haha."
Diablo IV guide author Joe Shely · Diablo IV Game Director · Twitter icon svg

March 2023

March 2023 version of Diablo IV Skill Tree
Skill Tree from Open Beta

Beyond UI polishing and the shuffling around of Skills, the Skill tree mechanics used in March 2023's Open Beta closely resembled those from October 2022.

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October 2022

October 2022 D4 skill tree
A part of the Barbarian's Skill Tree from beta

This iteration of the Skill Tree was a sprawling, but organized web of interconnected nodes. It's similar to Path of Exile's approach, but less complex.

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September 2020

D4 Skill Tree in September 2020
Literal tree version of the Skill Tree

This iteration was the most wild -- the Skill Tree was a literal tree, with Skill and Upgrade nodes making up the tree's branches, and Passives representing the tree's roots. While the idea was novel and it looked cool, the tree form could have led to some confusion and overlap with the Tree of Whispers from the Whispers of the Dead end-game system. Also, the branch and root structure of the tree may have made it more challenging to sensibly group related Skills.

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February 2020

February 2020 version of Diablo 4 Skill Tree
The February 2020 Skill Tree version

At this stage in the game's development, Blizzard hadn't started using different shaped nodes to visually separate Upgrades and Passives. Given the much smaller scale of Skills shown on the tree above, Upgrades and Passives may not have even been in the game at this point, or were shown on another menu.

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November 2019

Diablo 4 Skill tree in November 2019
Diablo 4's first Skill Tree, unveiled at 2019 BlizzCon

The first incarnation of the Diablo 4 talent tree, shown during BlizzCon 2019, resembles the Skill Trees of previous Diablo games: allocate a Skill Point and unlock something directly under it. We're not sure what the arrows are at the bottom of the tree, but they were short-lived.

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Xiphoid Barbarian avatar

Xiphoid has been playing Diablo since the original's release in 1997. He made one of the largest Age of Empires sites in the late-'90s and early-'00s. Now, he runs MythicDrop.com, a premier Diablo 4 fansite.

Sources

Article Source Date
1. Blizzard discusses Diablo 4's Skill choice and depth IGN

Changelog

Ver Change Date
Update icon svg Beta Refreshed Skill Tree mechanics with Open Beta info
Update icon svg Beta Changed 2 Skill Points given per level to 1
Update icon svg Beta Added max points for Skill, Upgrade, and Passive nodes
Update icon svg Beta Refreshed sections with beta era content
Upload icon svg Alpha Published original