How do Shrines work in Diablo 4?
Shrines, a staple feature in the Diablo series, have a few differences in Diablo 4:
- Duration: all Shrines last 30 seconds
- Faster movement: in addition to a Shrine's effects, players also gain 35% Movement Speed
- 1 active at a time: a player with an active Shrine effect overwrites it by touching another Shrine
- Player-specific: any player in a party wanting a Shrine's effects must individually click it
Shrine types
Artillery Shrine
Effect: Increases Attack Speed and fires powerful arrows when the player attacks
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Blast Wave Shrine
Effect: Every 5 seconds, Nearby enemies are hit with a powerful blast
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Channeling Shrine
Effect: Skills cost zero resources and have reduced cooldown timers
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Conduit Shrine
Effect: The player transforms into a ball of Lightning and surges through enemies when attacking (like a more powerful Teleport)
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Greed shrine
Effect: Each monster killed is guaranteed to drop Gold
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Lethal shrine
Effect: Each attack by the player is a Critical Strike
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Protection shrine
Effect: The player is immune to damage
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Special Shrine types
Cursed Shrine
Cursed Shrines appear as normal Shrines before they're clicked.
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Once activiated, the player is notified that they've joined a Cursed Shrine Event and must slay 5 waves of monsters within 1 minute for the Mastery reward, which is a Greater Radiant Chest and access to the Shrine). If the player kills the monsters, but not within 1 minute, they receive a Radiant Chest and usage of the Shrine. Note that this Event, like others, can be passed by, if wanted.
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Defaced Shrine
Players will occasionally come across a shrine with a broken-off top, called a Defaced Shrine. The Shrine's top can be found somewhere nearby, and, when returned, gives the player access to a random Shrine.
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Changelog
Ver | Change | Date | |
---|---|---|---|
Beta | Refreshed guide with Beta Shrine information | ||
Alpha | Published original |