Dexterity Glyphs
Abyssal (Necromancer)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Non-Physical damage and damage reduction modifiers.
- +25 Dexterity
Additional Bonus:
- You and your Minions deal 10.0%x increased Non-Physical damage.
Chip
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, you deal +1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased Physical damage.
- +40 Dexterity
Additional Bonus:
- Physical damage increases the damage an enemy takes from you by 1.0%x, up to 10.0%x, for 15 seconds.
Closer (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Cutthroat Skills deal +1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased damage.
- +40 Dexterity
Additional Bonus:
- While wielding a Melee weapon, you take 10.0% reduced damage.
Control (Dexterity version)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, you deal +3.0 | 3.6 | 4.2 | 4.8 | 5.4% increased damage to Crowd Control targets.
- +25 Dexterity
Additional Bonus:
Destruction
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Core Skills deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Critical Strike Damage.
- +25 Dexterity
Additional Bonus:
- Critical Strikes increase all damage the enemy takes from you by 2.0%x, up to 12.0%x, for 10 seconds.
Devious
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Dexterity
Additional Bonus:
- When you hit an enemy with an attack that applies a Crowd Control effect, they take 2.0%x, up to 10.0%x increased damage from you for 20 seconds.
Electrocute
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Lightning damage and damage reduction modifiers.
- +25 Dexterity
Additional Bonus:
- Your Lightning damage has a 5.0% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
Essence
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Core Skills deal 2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Critical Strike Damage.
- +25 Dexterity
Additional Bonus:
- Critical Strikes deal 22.0% increased damage to enemies that are not Healthy.
Exploit
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, you deal +1.0 | 1.2 | 1.3 | 1.5 | 1.6% increased damage to Vulnerable targets.
- +25 Dexterity
Additional Bonus:
- Dealing damage to a Vulnerable enemy increases your damage by 1.0%, up to 10.0%, for 6 seconds.
Fluidity (Rogue)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Dexterity
Additional Bonus:
- When you cast an Agility Skill, you gain 9.0%x increased Energy Regeneration for 6 seconds.
Gravekeeper (Necromancer)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Dexterity
Additional Bonus:
- You deal 2.0%x increased damage, up to 12.0%x for every Close Corpse.
Mortal Draw
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +2.7 | 3.4 | 4.1 | 4.8 | 5.5% increased damage.
- +25 Dexterity
Additional Bonus:
- Swapping weapons has an 18.0%x chance to cause the Skill's damage to Critically Strike.
Outmatch
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Dexterity
Additional Bonus:
- You deal 16.0%x increased Physical damage to Non-Elites and Bosses.
Poise (Druid)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Dexterity
Additional Bonus:
- You have a 30.0%x chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
Ranger (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Marksman Skills deal 1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased damage.
- +40 Dexterity
Additional Bonus:
- While wielding a Ranged weapon, you take 10.0%x reduced damage.
Shapeshifter (Druid)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Dexterity
Additional Bonus:
- Shpaeshifting has a 20.0% chance to cause the Skill's damage to Critically Strike.
Spirit
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Core Skills deal 2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Critical Strike Damage.
- +25 Dexterity
Additional Bonus:
- Critical Strikes increase the damage an enemy takes from you by 2.0%x, up to 12.0%x, for 20 seconds.
Tactician
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Dexterity
Additional Bonus:
- You deal 10.0%x increased damage for 4 seconds.
Tracker (Dexterity version)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage to Poisoned targets.
- +25 Dexterity
Additional Bonus:
- Poisoning damage effects last 33.3% longer.
Versatility
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Dexterity
Additional Bonus:
- Non-Basic and Non-Core Skills deal 15.0%x increased damage.
Warrior (Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Skeletal Warriors deal 4.0 | 4.8 | 5.6 | 6.4 | 7.2% increased Damage.
- +25 Dexterity
Additional Bonus:
- Skeletal Warriors gain +20.0% increased Armor.
Weapon Master (Barbarian)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +11.0 | 13.2 | 15.4 | 17.6 | 19.8% bonus to their Physical damage and damage reduction modifiers.
- +25 Dexterity
Additional Bonus:
- Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.
Winter
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Cold damage and damage reduction modifiers.
- +25 Dexterity
Additional Bonus:
- Whenever you Chill an enemy, you deal 3.0% increased Cold damage, up to 15.0%x, for 10 seconds.
Wrath (Barbarian)
Radius Size:
- 3
Bonus:
- For every 5 Dexterity purchased within range, Core Skills deal 1.5 | 1.8 | 2.1 | 2.4 | 2.7% increased Critical Strike Damage.
- +25 Dexterity
Additional Bonus:
- Skills that Critically Strike generate 3 Fury.
Intelligence Glyphs
Adept (Sorcerer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Mastery Skills gain +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage.
- +40 Intelligence
Additional Bonus:
- Mastery Skills have 20.0% increased area.
Amplify (Necromancer)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Intelligence
Additional Bonus:
- Enemies affected by Curse Skills take 10.0%x increased damage from you and your Minions.
Bane (Intelligence version)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Poison damage.
- +25 Intelligence
Additional Bonus:
- Poisoning damage effects have a 10.0%x chance to deal double the amount of damage over their duration.
Blood-drinker (Necromancer)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Intelligence
Additional Bonus:
- Blood Orbs Fortify you for 6.67%x of your Maximum Life.
Canny
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Non-Physical Damage.
- +25 Intelligence
Additional Bonus:
- Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1.0%x, up to 10.0%x, for 15 seconds.
Charged (Sorcerer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Crackling Energy deals +2.7 | 3.2 | 3.7 | 4.3 | 4.8% increased damage.
- +40 Intelligence
Additional Bonus:
- Picking up Crackling Energy grants you 5.0%x increased damage, up to 15.0%x, for 5 seconds.
Combat (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Core Skills deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage.
- +25 Intelligence
Additional Bonus:
- Skills that Critically Strike restore 12.0% of their Energy cost.
Conjurer (Sorcerer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Conjuration Skills deal +2.7 | 3.2 | 3.7 | 4.3 | 4.8% increased damage.
- +40 Intelligence
Additional Bonus:
- Conjuration Skills have 20.0% increased duration.
Control (Intelligence version)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage to Crowd Control enemies.
- +25 Intelligence
Additional Bonus:
Corporeal (Necromancer)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Physical damage and damage reduction modifiers.
- +40 Intelligence
Additional Bonus:
- You and your Minions deal 10.0%x increased Physical damage.
Deadraiser (Necromancer)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +20.0 | 24.0 | 28.0 | 32.0 | 36.0% bonus to their Minion damage and damage reduction modifiers.
- +40 Intelligence
Additional Bonus:
- Whenever your Minions deal damage to an enemy, that enemy takes 1.0%x increased damage from you and your Minions, up to 12.0%x, for 10 seconds.
Dominate (Intelligence version, Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal 6.0 | 7.2 | 8.4 | 9.6 | 10.8% increased Overpower damage.
- +25 Intelligence
Additional Bonus:
- When you Overpower an enemy, all damage they take from you is increased by 12.0%x for 5 seconds.
Efficacy (Rogue)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +40 Intelligence
Additional Bonus:
- Imbuement Skill effects have 20.0%x increased potency.
Elementalist
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Non-Physical damage and damage reduction modifiers.
- +40 Intelligence
Additional Bonus:
- Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5.0%x for 10 seconds, stacking once per element.
Enchanter (Sorcerer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal 1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased Non-Physical Damage.
- +40 Intelligence
Additional Bonus:
- For each Skill equipped in your Enchantment Slots, gain 13.33% Resistance to that Skill's element.
Guzzler
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal +2.7 | 3.0 | 3.4 | 3.8 | 4.1% increased damage while Healthy.
- +25 Intelligence
Additional Bonus:
- You gain +30.0% increased Potion Healing.
Infusion (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal 3.0 | 3.6 | 4.2 | 4.8 | 5.4% increased damage.
- +25 Intelligence
Additional Bonus:
- Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
Keeper (Druid)
Radius Size:
- 3
Bonus:
- Grants +2.0 | 2.4 | 2.8 | 3.2 | 3.6% bonus to all Rare nodes within range.
- +25 Intelligence
Additional Bonus:
- You and your Companions deal 10.0%x increased Non-Physical damage.
Mage (Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Skeleton Mages deal +2.7 | 3.2 | 3.7 | 4.3 | 4.8% increased damage.
- +40 Intelligence
Additional Bonus:
- Skeletal Mages gain 25.0%x increased Resistance to All Elements.
Protector
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Intelligence
Additional Bonus:
- You gain 10.0%x Damage Reduction while you have an active Barrier.
Sacrificial (Necromancer)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Rare nodes within range.
- +40 Intelligence
Additional Bonus:
- You deal 10.0%x increased damage while you have no active Minions.
Snare (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Trap Skills deal 2.7 | 3.2 | 3.7 | 4.3 | 4.8% increased damage.
- +25 Intelligence
Additional Bonus:
- Non-Ultimate Trap Skills have 25.0%x increased radius.
Tracker (Intelligence version)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, you deal 2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage to Poisoned targets.
- +25 Intelligence
Additional Bonus:
- Poisoning damage effects last 33.3%x longer.
Unleash (Sorcerer)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Intelligence
Additional Bonus:
- After spending 50 Mana, you deal 6.7%x increased damage and gain 6.7%x increased Mana Regeneration for 3 seconds.
Wilds (Druid)
Radius Size:
- 3
Bonus:
- For every 5 Intelligence purchased within range, Companion Skills deal +5.0 | 6.0 | 7.0 | 8.0 | 9.0% increased damage.
- +25 Intelligence
Additional Bonus:
- The Passive portion of Companion Skills deal 80.0%x increased damage.
Strength Glyphs
Ambidextrous
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Magic nodes within range.
- +40 Strength
Additional Bonus:
- You deal 8.0%x increased damage while wielding One-Handed weapons.
Ambush (Rogue)
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal 2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased damage to targets affected by Trap Skills.
- +25 Strength
Additional Bonus:
- Enemies affected by Trap Skills take 10.0%x increased damage from you.
Bane (Strength version)
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Poison damage.
- +25 Strength
Additional Bonus:
- Poisoning damage effects have a 10.0%x chance to deal double the amount of damage over their duration.
Cleaver
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal +1.3 | 1.5 | 1.7 | 1.9 | 2.1% increased damage while wielding an Axe.
- +40 Strength
Additional Bonus:
- While wielding an Axe, you deal 12.0%x increased Critical Strike Damage.
Crusher
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal +1.3 | 1.5 | 1.7 | 1.9 | 2.1% increased damage while wielding a Mace.
- +40 Strength
Additional Bonus:
- While wielding a Mace, you deal 30.0%x increased Overpower damage.
Diminish
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +40 Strength
Additional Bonus:
- You take 10.0%x reduced Physical damage from Vulnerable enemies.
Exploit (Strength version)
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal +1.0 | 1.2 | 1.3 | 1.5 | 1.6% increased damage to Vulnerable targets.
- +40 Strength
Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Ire (Barbarian)
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal 1.3 | 1.5 | 1.7 | 1.9 | 2.1% increased damage while Berserking.
- +40 Strength
Additional Bonus:
- While Berserking, you take 10% reduced damage from Elites.
Marshal (Barbarian)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Magic nodes within range.
- +40 Strength
Additional Bonus:
- After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds.
Might
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Magic nodes within range.
- +40 Strength
Additional Bonus:
- You deal 8.0%x increased damage while wielding Two-Handed weapons.
Seething (Barbarian)
Radius Size:
- 3
Bonus:
- For every 5 Strength purchased within range, you deal 1.3 | 1.5 | 1.7 | 1.9 | 2.1% increased damage while wielding a Sword.
- +40 Strength
Additional Bonus:
- While wielding a Sword, you gain 3 Fury when you kill an enemy.
Willpower Glyphs
Brawl (Barbarian)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +11.0 | 13.2 | 15.4 | 17.6 | 19.8% bonus to their Physical damage and damage reduction modifiers.
- +25 Willpower
Additional Bonus:
- Brawling Skills deal 18.0%x increased damage.
Darkness (Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Shadow damage.
- +25 Willpower
Additional Bonus:
- Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2.0% reduced damage, up to 10.0%, for 5 seconds.
Dominate (Willpower version)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +6.0 | 7.2 | 8.4 | 9.6 | 10.8% increased Overpower damage.
- +25 Willpower
Additional Bonus:
- When you Overpower an enemy, all damage they take from you and your Minions is increased by 12.0%x for 5 seconds.
Earth and Sky (Druid)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Willpower
Additional Bonus:
- Nature Magic Skills deal 10.0%x increased damage to Crowd Controlled or Vulnerable enemies.
Fang and Claw (Druid)
Radius Size:
- 3
Bonus:
- Grants +30.0 | 36.0 | 42.0 | 48.0 | 54.0% bonus to all Magic nodes within range.
- +40 Willpower
Additional Bonus:
- While in Werewolf or Werebear form, Close enemies take 12.0%x increased damage from you.
Golems (Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, Golems gain +4.0 | 4.8 | 5.6 | 6.4 | 7.2% increased damage.
- +25 Willpower
Additional Bonus:
- Golems gain 25.0%x increased Maximum Life.
Human (Druid)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased damage while in Human form.
- +40 Willpower
Additional Bonus:
- You gain 10.0%x Damage Reduction while in Human form.
Imbiber
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, Golems gain +2.7 | 3.0 | 3.4 | 3.8 | 4.1% increased damage while Healthy.
- +25 Willpower
Additional Bonus:
- You gain 30.0%x increased Potion Healing.
Pyromaniac (Sorcerer)
Radius Size:
- 3
Bonus:
- Paragon nodes within range gain +15.0 | 18.0 | 21.0 | 24.0 | 27.0% bonus to their Fire damage and damage reduction modifiers.
- +25 Willpower
Additional Bonus:
- Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2.0%x, up to 10.0%x, for 6 seconds.
Reinforced
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Willpower
Additional Bonus:
- You gain 10.0%x Damage Reduction while you have an active Barrier.
Revenge (Willpower version)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.0% bonus to all Rare nodes within range.
- +25 Willpower
Additional Bonus:
- Dealing Thorns damage to an enemy increases all damage it takes from you by 1.0%x, up to 8.0%x, for 10 seconds.
Scourge (Necromancer)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +2.0 | 2.4 | 2.8 | 3.2 | 3.6% increased Shadow damage over time.
- +25 Willpower
Additional Bonus:
- You and your Minions deal 10.0%x increased damage to enemies affected by Shadow damage over time effects.
Warding (Sorcerer)
Radius Size:
- 3
Bonus:
- Grants +25.0 | 30.0 | 35.0 | 40.0 | 45.5% bonus to all Rare nodes within range.
- +25 Willpower
Additional Bonus:
- You take reduced damage the less Mana you have, up to 13.3%x.
Werebear (Druid)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased damage while in Werebear form.
- +40 Willpower
Additional Bonus:
- You gain 10.0% Damage Reduction while in Werebear form.
Werewolf (Druid)
Radius Size:
- 3
Bonus:
- For every 5 Willpower purchased within range, you deal +1.3 | 1.6 | 1.9 | 2.1 | 2.4% increased damage while in Werewolf form.
- +40 Willpower
Additional Bonus:
- You gain 10.0% Damage Reduction while in Werewolf form.
Changelog
Ver | Change | Date | |
---|---|---|---|
1.0 | Added Glyph upgrade stats and icons | ||
1.0 | Published original |