How does Diablo 4's Core Stats system work?
Attribute types
Core Stats, sometimes called "Primary Stats," consist of 4 attributes:
Starting attribute points per Class
Each Class starts the game with a different point combination of these attributes based on their strengths and weaknesses. For example, the Barbarian has the most Strength (10) to help it carry its Weapon Arsenal, but lower Intelligence (7) because it's not performing intricate spells, like the Sorcerer.
Every Class has a total tally of 32 starting stat points (that are spread out differently):
Class | DEX | INT | STR | WILL |
---|---|---|---|---|
Barbarian | 8 | 7 | 10 | 7 |
Druid | 7 | 8 | 7 | 10 |
Necromancer | 7 | 10 | 7 | 8 |
Rogue | 10 | 7 | 7 | 8 |
Sorcerer | 7 | 10 | 7 | 8 |
Attribute points' impact on characters
These attribute points go on to affect an array of other stats (thus the name, Core Stats) that dictate how the player's character develops throughout the game. Some attribute effects are universal across all Classes (e.g., Strength increases Armor), while other effects are Class specific (e.g., Dexterity increases the Rogue's Skill damage, but for other classes, it increases Critical Strike Chance). These differences are shown in each attribute's section below.
Dexterity attribute
Point bonus effect on all Classes
Class | Bonus |
---|---|
All Classes | +0.01% Dodge Chance per point |
Point bonus effect on individual Classes
Class | Bonus |
---|---|
Barbarian | 0.02%x Critical Strike Chance per point |
Druid | 0.02%x Critical Strike Chance per point |
Necromancer | 0.02%x Critical Strike Chance per point |
Rogue | 0.1%x Skill Damage per point |
Sorcerer | 0.02%x Critical Strike Chance per point |
Intelligence attribute
Point bonus effect on all Classes
Class | Bonus |
---|---|
All Classes | +0.05% All Resistances per point |
Point bonus effect on individual Classes
Class | Bonus |
---|---|
Barbarian | none |
Druid | 0.03%x Resource Generation per point |
Necromancer | 0.1%x Skill Damage per point |
Rogue | 0.02%x Critical Strike Chance per point |
Sorcerer | 0.1%x Skill Damage per point |
Strength attribute
Point bonus effect on all Classes
Class | Bonus |
---|---|
All Classes | +1 Armor per point |
Point bonus effect on individual Classes
Class | Bonus |
---|---|
Barbarian | 0.1%x Skill Damage per point |
Druid | none |
Necromancer | none |
Rogue | 0.1%x Resource Generation per point |
Sorcerer | none |
Willpower attribute
Point bonus effect on all Classes
Class | Bonus |
---|---|
All Classes | +0.1% Healing Received per point +0.25% Overpower Damage per point |
Point bonus effect on individual Classes
Class | Bonus |
---|---|
Barbarian | 0.03%x Resource Generation per point |
Druid | 0.1%x Skill Damage per point |
Necromancer | 0.3%x Resource Generation per point |
Rogue | none |
Sorcerer | 0.3%x Resource Generation per point |
Increasing attribute points
Unlike past Diablo games, where players were given a set amount of attribute points to distribute each level, Diablo 4 provides a handful of ways to get them throughout the game.
Paragon Board tiles
The Paragon Board end-game system is where players will acquire most of their Primary Stat points. Players become eligible for the system at Level 50, and can invest points into tiles on Paragon Boards. The majority of these tiles provide +5 Attribute bonuses (e.g., +5 Intelligence or +5 Willpower), which players will accumulate many of as they work towards rarer, more powerful tiles that give a whopping +40.
Leveling up
Each time a player levels up, their Dexterity, Intelligence, Strength, and Willpower increase by 1.
Altar of Lilith shrines
Every Region has a set number of Altar of Lilith shrines that provide +2 points for an attribute. If a player finds all of the Altars of Lilith in the game, they'd add 68 points to each attribute.
Items with +Stat and +All Stats affixes
Lastly, items can be an important source for increasing stats, which can roll with affixes that increase a specific attribute (e.g., +10 Strength) or all of them (e.g., +5 All Stats). TOP
Changelog
Ver | Change | Date | |
---|---|---|---|
1.0 | Refreshed guide with Release Core Stats information | ||
1.0 | Renamed guide from Primary Stats to Core Stats | ||
Beta | Refreshed guide with Open Beta Primary Stats information | ||
Alpha | Published original |